[v1.0.4] Rest Tweaks (Rechargeables, Auto-use and More!)

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CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Re: [v1.0.1] Rest Tweaks (Rechargeables, Auto-use and More!)

#16 Post by CaptainTrips »

I'll have a look at it.

CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Re: [v1.0.1] Rest Tweaks (Rechargeables, Auto-use and More!)

#17 Post by CaptainTrips »

1.04 is up; rechargeables work once more, and it should now play nice with the new recharge method for Bone Shield.

Let me know if you have any issues!

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: [v1.0.4] Rest Tweaks (Rechargeables, Auto-use and More!)

#18 Post by Stuntofthelitter »

Woo, awesome! I'll grab it right now and try it out.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

MikkoMMM
Yeek
Posts: 10
Joined: Thu Jun 10, 2010 11:43 am

Re: [v1.0.4] Rest Tweaks (Rechargeables, Auto-use and More!)

#19 Post by MikkoMMM »

When I have my ranged weapon in the weapon set not currently selected, the resting reloads it as the very last thing it does. It sometimes makes situations happen in which I don't have any ammunition to use when some enemies come to my line of sight while I was resting.

Another thing that might not be this addon's fault but is still related to resting is that even though I've got spacetime tuning (which lowers the temporal warden's paradox over time) on "auto-use when available", it doesn't seem to activate sometimes while I'm resting. Perhaps it's a bug or something I don't understand about automatic talent using but I thought I'd mention it anyway.

Dracos
Archmage
Posts: 405
Joined: Sun Jul 13, 2014 4:09 pm

Re: [v1.0.4] Rest Tweaks (Rechargeables, Auto-use and More!)

#20 Post by Dracos »

Not sure if the author is still around, but checking on these Rest Addons before I start poking into adding another one:

It'd be super nice to ignore Trivial DoT/Status when resting.

For example: If damage doing less than <3% maxHP and HP > 30%, stay resting.

A great deal of the time, I find I'll murder a lone mob (or group of them), and want to rest...but still have like 4 rounds of 10 points of poison. Because of that, I'll end up poking the rest button a few times to do fight with the system to rest.


Edit:

Later Realization, placed here in case someone drops by:
Marson rolled this into his Rest and Explorations Addon a while back. That's really the current version.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.

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