i noticed this in log:
Code: Select all
room allocated at 10 1 with center 15 3
Begin tunnel 10 table: 0x16350fb0
Loading tile npc/undead_skeleton_the_shade.png
[SHADER] Loading from /data/gfx/shaders/unique_glow.lua
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/unique_glow.frag
OPENGL ERROR: Program Validation FailureValidation failed! - Different sampler types for same sample texture unit in fragment shader.
Spawning green mold near room simple5x10 at 35 12
Spawning shining mold near room simple5x10 at 35 6
Spawning giant brown mouse near room simple5x10 at 35 9
[TOME ENTITY FILTER] selected basic 69.324161996791 105.5
[TOME ENTITY FILTER] selected basic 91.753757523898 105.5
[TOME ENTITY FILTER] selected Double Ego 19.788731188115 20.5
[TOME ENTITY FILTER] selected Ego 44.761137502212 65.5