I was just wondering: Currently, using abilities like Luck of the Little Folk, or Grace of the Ancients, breaks stealth despite the fact that they produce absolutely no external effect. Seems a bit off to me.
Ideally, I would have that gone, as it really messes up autocasting.
Alternatively, it would help A LOT if there was the posibility to have "when dropping out of stealth" as a casting criteria for autocast, in particular for those instant abilities.
Intrinsic abilities, stealth and autocasting
Moderator: Moderator
Re: Intrinsic abilities, stealth and autocasting
Maybe just have instants not break stealth? Is that abusable/broken in any way?
Re: Intrinsic abilities, stealth and autocasting
No way I can see.
Well, Adventurer builds that run Circles, but I assume you're not meaning the already really bustable class. Besides, Adventurers suck at stealth(1.0 rating).
Well, Adventurer builds that run Circles, but I assume you're not meaning the already really bustable class. Besides, Adventurers suck at stealth(1.0 rating).
Re: Intrinsic abilities, stealth and autocasting
There's an instant melee attack in the lethality tree I believe. The one that adds APR. Really Autocast needs a couple conditional checkboxes to supplement the current options.
Do not use while stealthed.
Do not use during rampage.
Do not use during lightningspeed/movement infusion.
Probably others
Do not use while stealthed.
Do not use during rampage.
Do not use during lightningspeed/movement infusion.
Probably others
Re: Intrinsic abilities, stealth and autocasting
There's actually an setting in at least lightning speed that tells the ai not to cast, you could respect.
Re: Intrinsic abilities, stealth and autocasting
Let me kick this one up again. I don't feel like a lucky little folk when that breaks stealth.