See topic!
The trigger effect after it absorbs X amount of damage appears to reset the CD. When you first learn it, and if you manually disable it, it will have the correct 10CD. If it's deactivated by damage then it becomes immediately available the same turn.
If you activate it, then wait 5 turns and deactivate it, it will have the proper 10CD still. So it's not starting the CD from when the spell was cast (which is what I first thought might be happening).
[1.0.3] Retribution has no cooldown
Moderator: Moderator
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: [1.0.3] Retribution has no cooldown
Looks like correcting one bug introduced another. Fix:
Code: Select all
Index: game/modules/tome/class/Actor.lua
===================================================================
--- game/modules/tome/class/Actor.lua (revision 6702)
+++ game/modules/tome/class/Actor.lua (working copy)
@@ -1606,6 +1606,7 @@
-- Deactivate without loosing energy
self:forceUseTalent(self.T_RETRIBUTION, {ignore_energy=true, ignore_cd=true})
+ self:startTalentCooldown(self.T_RETRIBUTION)
-- Explode!
game.logSeen(self, "%s unleashes the stored damage in retribution!", self.name:capitalize())
Re: [1.0.3] Retribution has no cooldown
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
