I very much like these ideas.Planetus wrote:While Gestures is a powerful counter-psi-blades tree, I think it's thematically much more accursed appropriate than psionic-powers appropriate. I'd love to see a psionic mindstar tree that has some feel a bit in-between that and the current mindstar mastery tree.
Furthermore, I'd suggest splitting mindstars into psionic powered mindstars and nature powered heartstones (name negotiable). Heartstones would basically take what mindstars are now, will dependent weapons with many defensive buffing egos, and mindstars would become cunning-based weapons (for accuracy and the bulk of damage) with more offensive egos (+mindpower, +mind crit, +damage on hit, +damage%, mental on-hit effects). Heartstones would take the current mindstar mastery tree and rename it heartstone mastery (and maybe rename psyblades to something like vine handles, turning the heartstones themselves into mace heads as a possibility), and a new mindstar mastery tree would be made. Heartstones would also take the current mindstar material tier names (mossy, vined, etc) and the new mindstars would probably use terms like shivering, glowing, whispering, or the like.
I'd like the new mindstar mastery tree to start with psiblades, which would increase the damage modifiers for will and cunning by something like +tlvl*5-10%, increase physical power and crit rate with mindstars, and maybe increase mind resistance penetration. Later talents would add chances for mental status effects on-hit (passive, sustained, and/or activated), with the last talent being a passive (or sustained) chance to take over the target's mind with each melee hit, similar to the Yeek racial ability or the Corruptor hex. This whole tree would be, of course, psionic in nature, and any activated or sustained talents would cost psi.
This would make the psionic mindstars more of an offensive melee weapon and these nature-powered heartstones more defensive, and thus probably caster-oriented.
So what would a psionic mindstar tree look like?
Moderator: Moderator
-
- Halfling
- Posts: 88
- Joined: Thu Jul 12, 2012 8:37 pm
Re: So what would a psionic mindstar tree look like?
-
- Halfling
- Posts: 105
- Joined: Tue Mar 05, 2013 4:18 am
Re: So what would a psionic mindstar tree look like?
I don't want to see any more complication regarding mindstars. It is already pain to find good couple, and creating set is terribly hard and not rewarded properly. For me huge issue of mindstars is being extremely tier-dependant. You can find artifact dagger of lvl 1 and use it for ~2 more levels, without losing much damage output, compared to random.lvl 3 daggers. Mindstar artifacts deteriorate quickly: any tier 2 mindstar makes all tier 1 artifact mindstars obsolete. They may have a bit better on-hit effects, but tier-scaling on Mindstar Mastery and Mindslayer talents is decisive. Because of this (and different damage types) there are never enough artifact mindstars for wild-gift users and too much of them for everyone else.
Again, I think current system is fine, it just should be improved a bit:
Again, I think current system is fine, it just should be improved a bit:
- Make mindstar sets change damage type of second mindstar (including artifact ones) instead of requiring same damage type for forming set
- Create some easily accessible source of artifact mindstars: set of quests in Zigur with mindstars as rewards should be fine
- Make certain mindstar egos as well as some artifact mindstars self-upgrading (i.e. Spellhunt Remnants). Mindstars are supposed to be living stones, so how about making them be a bit more lively?
Re: So what would a psionic mindstar tree look like?
Alexander,
I think your problem is twofold. One, it is true that there aren't many mindstar uniques, and none that form sets or can even participate in the ego sets mindstars get. Two, if you're looking for raw damage, mindstars probably aren't the way to go anyway, at least not until high-tier. They get low damage, poor stat modifiers (especially at low tiers) and very few on-hit effects, either for uniques or for egos. They tend to be focused on boosting mindpower and mental crit rate instead, in which case a good tier 1 can certainly compete with tier2 or tier3. I've often sacrificed a tier-3 mindstar for a tier1 or tier2 one with better mindpower or mental crit bonuses.
What I'm suggesting would mean adding a new weapon type, which would make getting what you want a bit harder, but any mindpower user could use either mindstars or heartstones, with one being more defensive and the other being more offensive. Moreover, within the set of mindstars, you'd be far more likely to get something that gives good damage AND mindpower. Mindstars as a whole would be more rare, but each one would be more likely to have what you want.
I think your problem is twofold. One, it is true that there aren't many mindstar uniques, and none that form sets or can even participate in the ego sets mindstars get. Two, if you're looking for raw damage, mindstars probably aren't the way to go anyway, at least not until high-tier. They get low damage, poor stat modifiers (especially at low tiers) and very few on-hit effects, either for uniques or for egos. They tend to be focused on boosting mindpower and mental crit rate instead, in which case a good tier 1 can certainly compete with tier2 or tier3. I've often sacrificed a tier-3 mindstar for a tier1 or tier2 one with better mindpower or mental crit bonuses.
What I'm suggesting would mean adding a new weapon type, which would make getting what you want a bit harder, but any mindpower user could use either mindstars or heartstones, with one being more defensive and the other being more offensive. Moreover, within the set of mindstars, you'd be far more likely to get something that gives good damage AND mindpower. Mindstars as a whole would be more rare, but each one would be more likely to have what you want.