Grappling and unarmed discipline could start unlocked, unarmed discipline could be renamed grappling discipline and require cunning to level up, so grapplers aren't split between 4 main stats. A grapplers supporting talents are more about predicting when and how an opponent will react than acting faster than them.
Push kick could be a sustain with a stamina cost that gives passive projectile deflection while not grappling and with resist copying like feed has but without subtracting from the enemy's while grappling. Grapplers are really good at positioning their opponents to their advantage and at swatting projectiles away. We could call this warding palm. This also makes breath control relevant.
Defensive throw could use constitution/physical save for its chance to throw, because repeatedly tossing someone around is better if you have a good fortitude. Also, it could add cooldown reduction to the grappling and discipline tree like relentless strikes does.
Roundhouse kick could be gravity damage instead, with a better critical bonus if the target is stunned (like the rogue's stealth talent.) This is a good place for the disengage from push kick, but I have a silly idea: What if the brawler jumped off their grappled target and grabbed or hit (with gravity damage) all of the creatures they landed next to. Using this after a couple good defensive throws would really make grapplers bring the pain! This could be called windmill kick. Perhaps the second hit could only happen when the talent level is <=4
Egos: Grappler's: Cooldown reduction on clinch and windmill leap, on-hit defensive throw.
Steps for playable grappling
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- Halfling
- Posts: 88
- Joined: Thu Jul 12, 2012 8:37 pm
Re: Steps for playable grappling
Brawlers in general need a fair amount of work. I have heard that a redesign is on the "to do list", but it might be a while.
It could be useful to get some ideas down in this thread though.
It could be useful to get some ideas down in this thread though.
Re: Steps for playable grappling
I'd like to see Brawlers get a skill that lets them disarm foes, it feels like the perfect status for them.
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- Halfling
- Posts: 88
- Joined: Thu Jul 12, 2012 8:37 pm
Re: Steps for playable grappling
Unarmed discipline is fairly bad, it might be better to just replace it with a new auto-unlocked tree. Having one of the talents disarm sounds like a great idea, it would be nice to keep push kick though(diving kicks are awesome).