I'm playing a solipist in the ID and I walked around a corner, got a lua error, and was killed.
The dieing wasn't a huge problem, instadeaths happen... but when I returned from the eidolon plane the lua errors were happening continuously- they'd pop up as quickly as I could dismiss them and the game was unplayable. Is there anything I can do about this?
Constant bugs - character unplayable
Moderator: Moderator
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Constant bugs - character unplayable
Can you post the errors you're seeing with a screenshot or text paste?
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: Constant bugs - character unplayable
Sure, it just took me a little while to figure out how 

Code: Select all
error = "Lua Error: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: /data-arcanum/damage_types.lua:233: attempt to index local 'target' (a nil value)\
stack traceback:\
\9/data-arcanum/damage_types.lua:233: in function 'projector'\
\9/engine/interface/ActorProject.lua:198: in function 'project'\
\9/data-arcanum/talents/spells/morph.lua:149: in function 'damtype'\
\9/engine/interface/ActorProject.lua:197: in function 'project'\
\9/data-arcanum/talents/spells/morph.lua:145: in function </data-arcanum/talents/spells/morph.lua:143>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:173 useTalent\
At /mod/ai//tactical.lua:366 runAI\
At /mod/ai//tactical.lua:392 doAI\
At /mod/class/NPC.lua:61 act\
At /engine/GameEnergyBased.lua:131 tickLevel\
At /engine/GameEnergyBased.lua:62 tick\
At /engine/GameTurnBased.lua:46 tick\
At /mod/class/Game.lua:1042 "
seen = true
reported = true
Re: Constant bugs - character unplayable
Looks like a bug from an add-on to me. Perhaps you should tell the developer (Arcanum is by HousePet, right?) or post it somewhere he can see it.