[v1.0.1] New weapon: Double-sided weapons

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Emaster
Cornac
Posts: 35
Joined: Tue Feb 05, 2013 1:48 pm

[v1.0.1] New weapon: Double-sided weapons

#1 Post by Emaster »

New weapon: Double sided weapons!

Addon Link: http://te4.org/games/addons/tome/double-sided-weapons
example.png
example.png (28.87 KiB) Viewed 5845 times
Double sided weapons are weapons held with both hands, doing 100% str damage and having some dex requirement, with the ability to perform an extra offhand each attack.

These weapons are considered two-handed weapons and also can be used with skills that requires and offhand weapon.

The chance to perform an offhand attack is 20%, but can be increased with proper training.

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This addon adds:

New category: Dual combat training
Tlvl1: Double Weapons Mastery: similar to other weapon masteries.
Tlvl2: Ambidexterity: increases offhand damage. Doesn't stack with similar talents, so the better is always used. This affects daggers too.
Tlvl3: Opportune strike: Increaes the chance to perform and offhand attack when using a double-sided weapon.
Tlvl4: Slice and dice: Run through a target while doing damage, can be chained to run through a lot of targets.

This talent can be obtained at last-hope weapon stores by paying 750 gold.

Dual sided weapons: Can be found randomly like other weapons, from tier 1 to tier 5.
Dual sided artifacts: I added some artifacts too!
Merchant modified: You can craft these weapons by paying the normal amount at the lost merchant.

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All feedback is welcomed! I'm not sure if the numbers are OP or too weak.
Any ideas for artifacts are welcomed too! I'm not very creative creating artifacts.
Also, to anyone with better skills to create graphics feel free to create graphics for this!

I hope everyone like this!

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [v1.0.1] New weapon: Double-sided weapons

#2 Post by MisiuPysiu »

Great idea!

I just checked the talent after buying it in last hope. One problem I see is, you buy the talent tree with 1.0 instead of 1.3. That means, you dont get that much P.power and weapon damage increase as other weapons.

I havent tested the damage output yet. Event with maxed talents you get 63% of an 50% damage attack. In average it means you get 32% damage increase in comparison to 1h damage. I dont know if this is sufficient.


Cheers.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Re: [v1.0.1] New weapon: Double-sided weapons

#3 Post by darkgod »

Ohh very well done!

I quite like the Slide and Dice talent, very fun!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: [v1.0.1] New weapon: Double-sided weapons

#4 Post by rexorcorum »

ooh, artifacts :)

If I can squeeze some time and DarkGod gives me a break from the casual whipping, I can do some gfx magic :)

Cheers!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Sradac
Sher'Tul
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Location: Angolwen

Re: [v1.0.1] New weapon: Double-sided weapons

#5 Post by Sradac »

This is fine and dandy, but what we really need is....

SWORDCHUCKS, YO!!!

Image

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [v1.0.1] New weapon: Double-sided weapons

#6 Post by darkgod »

Sword-chucks for the win!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Emaster
Cornac
Posts: 35
Joined: Tue Feb 05, 2013 1:48 pm

Re: [v1.0.1] New weapon: Double-sided weapons

#7 Post by Emaster »

New version uploaded!

Minor performance fixes.
Dual combat training mastery will be equal to player combat training mastery, capped at 1.3.
MisiuPysiu wrote:Great idea!

I just checked the talent after buying it in last hope. One problem I see is, you buy the talent tree with 1.0 instead of 1.3. That means, you dont get that much P.power and weapon damage increase as other weapons.

I havent tested the damage output yet. Event with maxed talents you get 63% of an 50% damage attack. In average it means you get 32% damage increase in comparison to 1h damage. I dont know if this is sufficient.


Cheers.
Fixed the mastery problem. Now the mastery will be equal to combat training mastery, but not bigger than 1.3.

Well, two-handed weapons now deals 20% extra str damage. So a 32% sounds good.
Also, consider this extra attack will apply any on hit effects, so this damage should be a bit higher when more items with this property are equipped.
Sradac wrote:This is fine and dandy, but what we really need is....

SWORDCHUCKS, YO!!!
Sounds soooooo good! But I have a better idea

WHIPCHUCKS!!
Poorly and quickly made example.
Poorly and quickly made example.
WHIPCHUCKS!!.png (16.35 KiB) Viewed 5731 times
Guess who would love this weapon!

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Contact:

Re: [v1.0.1] New weapon: Double-sided weapons

#8 Post by darkgod »

ME ! ME !!
GIMME !!!!!!!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: [v1.0.1] New weapon: Double-sided weapons

#9 Post by StarKeep »

Not on the Adventurer skill list. :(
Goodbye dreams of Dual-Double-sided Weapon Wielding, you shall have to wait for me to get 750 gold.

Upon getting said gold, I did enjoy them.
Greatly.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: [v1.0.1] New weapon: Double-sided weapons

#10 Post by Sradac »

Emaster wrote:
Sradac wrote:This is fine and dandy, but what we really need is....

SWORDCHUCKS, YO!!!
Sounds soooooo good! But I have a better idea

WHIPCHUCKS!!
WHIPCHUCKS!!.png
Guess who would love this weapon!

Oh my god...its so close, and yet at the same time so much better. Maybe make SwordChucks an Artifact WhipChuck!?

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [v1.0.1] New weapon: Double-sided weapons

#11 Post by MisiuPysiu »

Im not shure the bonus damage from the mastery is working. I switched from a normal 2h to an artifact 2blade and my damage fell from 170 per hit to 70.


cheers.

Emaster
Cornac
Posts: 35
Joined: Tue Feb 05, 2013 1:48 pm

Re: [v1.0.1] New weapon: Double-sided weapons

#12 Post by Emaster »

MisiuPysiu wrote:Im not shure the bonus damage from the mastery is working. I switched from a normal 2h to an artifact 2blade and my damage fell from 170 per hit to 70.


cheers.
Indeed was not working, small bug with a capital letter missing.

Just uploaded new version with the bug fixed!

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [v1.0.1] New weapon: Double-sided weapons

#13 Post by MisiuPysiu »

Hey,

Are there any new artifacts planned for the weapons? Currently there are 5 or 6 artifacts, so its not much compared to other weapon classes.
This fact alone makes choosing the double-sided weapons a tough choice...

Cheers :)

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