[1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
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[1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
They are ridiculously over-powered. It's a pity new features like this are more thoroughly road-tested before release, as they effectively wreck the release they appear in when they are so unbalanced.
MADNESS rocks
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Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
They were already nerfed a fair bit the next version.
Thanks anyway.
Thanks anyway.
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
that's a relief. it is the lack of prior testing that i think is the main problem. many of us remember when solipsists first appeared, it was the same out of balance problem, and so we waited for the next version. And then there was the time "rares" were first introduced and killed everything in sight.
I would prefer to see more testing in advance and tweaking before going live.
I would prefer to see more testing in advance and tweaking before going live.
MADNESS rocks
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
that's a relief. it is the lack of prior testing that i think is the main problem. many of us remember when solipsists first appeared, it was the same out of balance problem, and so we waited for the next version. And then there was the time "rares" were first introduced and killed everything in sight.
I would prefer to see more testing in advance and tweaking before going live.
I would prefer to see more testing in advance and tweaking before going live.
MADNESS rocks
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
Ok, will do.SageAcrin wrote:Lighten up.

MADNESS rocks
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
I think in a game like tome its great testing to just put it and get a lot more feedback
So what if oozemancers are op in 1.0.1? its not like suggestions wont be heard.
Only have to be carefull is that as npcs they dont kill the pc everytime.
So what if oozemancers are op in 1.0.1? its not like suggestions wont be heard.
Only have to be carefull is that as npcs they dont kill the pc everytime.
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
Yeah, that's what I mean by lighten up, really.
You can only do so much before shipping something out for testing. It can be a bit rough sometimes, but there is, say, a Rarer/No Rares addon, if things are temporarily too nasty for you.
Really, if you want to see things improve before major releases, more people need to grab SVN versions. That's how some other major Roguelikes(DoomRL, Crawl) handle balance issues-they have a large, dedicated tester base that plays between-release versions.
You can only do so much before shipping something out for testing. It can be a bit rough sometimes, but there is, say, a Rarer/No Rares addon, if things are temporarily too nasty for you.
Really, if you want to see things improve before major releases, more people need to grab SVN versions. That's how some other major Roguelikes(DoomRL, Crawl) handle balance issues-they have a large, dedicated tester base that plays between-release versions.
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
I've tried this a few times, but I'm never confident that I'm doing it right. Where are they again?SageAcrin wrote:Really, if you want to see things improve before major releases, more people need to grab SVN versions. That's how some other major Roguelikes(DoomRL, Crawl) handle balance issues-they have a large, dedicated tester base that plays between-release versions.
MADNESS rocks
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
http://git.develz.org/?p=tome.git;a=summary For the depository. The wiki has a walkthrough on how to compile it, I believe.
Someone was doing compiled releases of SVN, but I can't seem to find that, so I don't know if it's still going.
Someone was doing compiled releases of SVN, but I can't seem to find that, so I don't know if it's still going.
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
I would probably be using the SVN's if it wasn't hideously complicated to compile them on Windows, so I'd be interested in that if it is still going somewhere, or if somebody wants to revive it.
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
(EDIT: tl;dr: you don't need to compile any source code.)
SVN is hard to compile, but that's actually kind of a misconception.
TOME is separated into the interpreter (t-engine) and the game files.
Only the interpreter has to be compiled, not the game files.
For the intent of balancing issues, you can use the interpreter of 1.0.1 for the SVN version.
Just download the SVN (follow instructions here: http://te4.org/wiki/howtosvn) and then copy the exe files and the dll files of 1.0.1 to your SVN repository. That's it.
(Don't forget also to copy the addons)
To test if you succeeded, look at the experience penalty for Thalore, which is different between 1.0.1 and SVN.
You will obtain a somewhat patchy version, which is not good to report bugs (some of these bugs must be patched in the interpreter, not in the game files. If darkgod is okay with this, I think you might be able to report them if you clearly state that you use the 1.0.1 interpreter. I'm pretty sure 99% of the bugs are not related to the interpreter but the game files[1]), but sufficient to test classes, races, and balance.
EDIT: [1] As an example, darkgod made 175 changes in the repository since March 1st, and only two of them were related to bugs in the interpreter
SVN is hard to compile, but that's actually kind of a misconception.
TOME is separated into the interpreter (t-engine) and the game files.
Only the interpreter has to be compiled, not the game files.
For the intent of balancing issues, you can use the interpreter of 1.0.1 for the SVN version.
Just download the SVN (follow instructions here: http://te4.org/wiki/howtosvn) and then copy the exe files and the dll files of 1.0.1 to your SVN repository. That's it.
(Don't forget also to copy the addons)
To test if you succeeded, look at the experience penalty for Thalore, which is different between 1.0.1 and SVN.
You will obtain a somewhat patchy version, which is not good to report bugs (some of these bugs must be patched in the interpreter, not in the game files. If darkgod is okay with this, I think you might be able to report them if you clearly state that you use the 1.0.1 interpreter. I'm pretty sure 99% of the bugs are not related to the interpreter but the game files[1]), but sufficient to test classes, races, and balance.
EDIT: [1] As an example, darkgod made 175 changes in the repository since March 1st, and only two of them were related to bugs in the interpreter
Last edited by Nimmy on Wed Apr 24, 2013 1:16 pm, edited 2 times in total.
My winner(s):
http://www.te4.org/characters/34747/tom ... 5febdf4de8 (main game)
http://te4.org/characters/34747/tome/13 ... dd7b72b7a9 (Embers)
http://www.te4.org/characters/34747/tom ... 5febdf4de8 (main game)
http://te4.org/characters/34747/tome/13 ... dd7b72b7a9 (Embers)
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
You would get a lot more people testing if there was a link to a compiled version (e.g. "beta 1.0.2") of the current build. It's asking too much for normal players to have to compile source code, especially on platforms like Windows.
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
Agreed, although we should really continue this discussion in a separate thread, as Darkgod won't be reading this one, he already knows that Oozemancers need a nerf.ohioastro wrote:You would get a lot more people testing if there was a link to a compiled version (e.g. "beta 1.0.2") of the current build. It's asking too much for normal players to have to compile source code, especially on platforms like Windows.

What the heck, I'll start one now.
Re: [1.0.1] Here's a GREAT idea - NERF oozemancers!!!!!!!
Darkgod reads all threads. 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
