Beta testing for new class: Fated!

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nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#61 Post by nate »

beta v11 uploaded

--New encounter starring Bad Penny Paddington: She always comes back to you
--New graphic from rexorcorum for Five Aces artifact deck
--Impossibly Lucky fixed
--Number of bugfixes for Black Cat (thanks Bad Penny)
--Black Cat no longer creates a path when you're stealthed or invisible
--Bearer of Bad News no longer double dips fortune drain when affecting someone with a fortune pool
--Probably some other stuff that I fixed along the way and didnt bother to document
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beta testing for new class: Fated!

#62 Post by ajfluffy »

Do I need to restart a character to get the changes?

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#63 Post by nate »

Probably to get access to Bad Penny; and if that artifact has already been created, you won't get its pictures.

Don't know, no promises one way or another.
Last edited by nate on Sun Apr 21, 2013 5:21 pm, edited 1 time in total.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beta testing for new class: Fated!

#64 Post by ajfluffy »

Was going to try a different race anyways :) too bad you can't reload cards tho :/

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#65 Post by nate »

Well, wouldn't recommend updating-- DarkGod just let me know about another bug that slipped through the rigorous testing here at NateSoft, so Hit Me isn't really working in b11. I'll get a new one up soon.

(Thanks for the heads up DG, got that fixed, as well as everything moved to locals.)
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

darkgod
Master of Eyal
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Location: Angolwen
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Re: Beta testing for new class: Fated!

#66 Post by darkgod »

Good :)

Also: decks really need to tell what they do IMO
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

dmark
Posts: 4
Joined: Thu Dec 20, 2012 7:21 pm

Re: Beta testing for new class: Fated!

#67 Post by dmark »

Thanks for this class, having a lot of fun with it!

I just downloaded b11 - has it always been the case that you start with a level you can't unlearn in Felicity:Fortuitous? I want to try an all-bad-luck dagger/crit build, but it seems kind of rough to stick disaster builds that stay bottomed out on luck with a -8 defense debuff they can't unlearn! (Am I misinterpreting this somehow?)

Nim
Wayist
Posts: 21
Joined: Sun Apr 21, 2013 6:47 pm

Re: Beta testing for new class: Fated!

#68 Post by Nim »

Closely following this class. I love it! Hit Me still has a bit of an issue, namely that while it no longer spawns Lua errors, it does 0 damage, literally.

Fayd
Halfling
Posts: 85
Joined: Wed Feb 06, 2013 6:04 pm

Re: Beta testing for new class: Fated!

#69 Post by Fayd »

dmark wrote:Thanks for this class, having a lot of fun with it!

I just downloaded b11 - has it always been the case that you start with a level you can't unlearn in Felicity:Fortuitous? I want to try an all-bad-luck dagger/crit build, but it seems kind of rough to stick disaster builds that stay bottomed out on luck with a -8 defense debuff they can't unlearn! (Am I misinterpreting this somehow?)
There's a number of reasons for it (namely a change that could be coming down the pipe soon, once I have time to do some testing with it), but on the other hand, it IS a bad luck build. IF you're terribly unlucky, there is going to be a penalty for that. Still, nate and I will discuss what we want to do with regards to this. Thanks for the heads up.

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#70 Post by nate »

b12 up, basically just a fix for Hit Me bug that popped up last version. Sorry for fewer fixes/additions than that, have been working on something super-secret.
darkgod wrote:Also: decks really need to tell what they do IMO
Yeah, I agree. Still looking for ideas on handling this; I've added code to display the damage type of the most recently drawn card, but it's not good enough. Wondering what people need to know-- damage types? I can add that to the description for a deck, I suppose.
dmark wrote:Thanks for this class, having a lot of fun with it!
Thank you so much-- I've reached the point where I'm needing a bit of love to get anything more done :)
has it always been the case that you start with a level you can't unlearn in Felicity:Fortuitous? I want to try an all-bad-luck dagger/crit build, but it seems kind of rough to stick disaster builds that stay bottomed out on luck with a -8 defense debuff they can't unlearn!
It hasn't always been the case that Felicity was unlearnable, but it was always intended to be unlearnable. When I fixed that, I had to make a decision about how to handle Disaster, and I decided that sticking Disastrous builds with that point in Felicity would both keep Disastrous builds in the minority, and make Disastrous Wyrdthieves actually feel a little bit unlucky :) Speaking from experience, I can say that the potential -8 Defense is really nothing to worry about-- it's easy to miss that all of your Luck debuffs affect your foes' Accuracies. (Since Luck is a bit of an undocumented stat.) Fayd and I are certainly eager for feedback about whether this unlearnable point in Felicity is a bad idea or a good idea. (You might want to keep in mind too that Disaster and Felicity aren't totally incompatible-- Bad News makes for some nice emergency Fortune, and Unlucky for Some doesn't rely on your own bad Fortune the way Black Cat and Master of Disaster do. Disaster builds are still slightly punished, because that Yeek doesn't take very kindly to debuffing auras :) )
Nim wrote:Closely following this class. I love it! Hit Me still has a bit of an issue, namely that while it no longer spawns Lua errors, it does 0 damage, literally.
Again, so glad that you're enjoying it-- without people saying so, I tend to get discouraged. This latest release was intended to fix that embarassing bug.

Oh, btw, if anybody wants to skip to Bad Penny Paddington, you can change levels to her ambush by enabling cheats and typing game:changeLevel(1, "wyrdambush") in the console; no need to be a Wyrdthief to fight her. We've currently got her set for a min level of 15, and she should have the potential to be a challenge, especially to squishy caster-types. There's more planned for Bad Penny, but maybe we'll see about the other classes first.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beta testing for new class: Fated!

#71 Post by Sradac »

Bad penny sounds like the start of an unlock event :shock:

rexorcorum
Graphical God
Posts: 482
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Location: There and Back again

Re: Beta testing for new class: Fated!

#72 Post by rexorcorum »

Image Image
Image Image
(these are the raw suits pics for ingame testing, if somebody is interested what the heck the white-on-light-grey blurry thing are)

More love for the Fated! :) And even more to come (well, later, but still...) 8)
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Nim
Wayist
Posts: 21
Joined: Sun Apr 21, 2013 6:47 pm

Re: Beta testing for new class: Fated!

#73 Post by Nim »

Ran into a slew of bugs with a Fated unique last night. It had Armor Fati up and refused to die. It didn't seem to have the Fortune resource.

ProfessorCirno
Cornac
Posts: 32
Joined: Tue Apr 23, 2013 2:18 pm

Re: Beta testing for new class: Fated!

#74 Post by ProfessorCirno »

I believe it is this mod, but what is the power "Armor Fati?" I've found two mobs with it that become unkillable - any damage that would kill them instead draws up an error message.

Granted it may not be this mod, but the error messages seems to point to it. So let's take a look~

http://i.imgur.com/IVR6r2N.jpg

First, we have this little slime. As you can see it's HP is securely in the "should be dead" area, and it has the armor fati power (And "dark horse," another one I don't recognize). However, when I hit it...

http://i.imgur.com/1neSaBu.jpg

Error!

Next, we have this snake, who was REALLY ANNOYING. It also has "armor fati" which is all it has in common with the slime BUT! It has Bearer of Bad News! So it's a Fated mob for sure! Observe!

http://i.imgur.com/yrWJRIB.jpg

Note the armor fati power again. And again, when it takes HP damage...

http://i.imgur.com/M4WTf0v.jpg

Boom!

I will also note that this isn't just my attacks. That snake flopped onto a beam trap at one point and threw up four or five error messages all at once from each bit of damage.

So, er...IS it this mod? I can't read...error...ese, and the only other mod I have is the Spellblade mod, but removing that didn't change that enemy, but the error message DOES bring it up. I couldn't remove this mod because, er, I'm playing as one. Could it just be that those two mods do not work friendly with each other?

I've never gotten these sort of mobs or error messages before, but the catch is I grabbed both this AND the Spellblade mod together. So I dunno which, if not both.

EDIT: I also get errors when I use an ability on an empty space immediately after the enemy that was on that space has been killed.

http://i.imgur.com/7oAHTUv.png
http://i.imgur.com/Kxis3Hl.png

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#75 Post by nate »

Sorry, there's some stuff in there that I meant to disable, but obviously didn't disable for npcs.

New upload beta 13:
--Only change is that these incomplete features are fully disabled.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

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