Still dead after using Bone reassembly

Where bugs go to lie down and rest

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Rholor
Wayist
Posts: 19
Joined: Tue Mar 26, 2013 8:04 pm

Still dead after using Bone reassembly

#1 Post by Rholor »

So I was fighting the last Orb Guardian. Gimira the Fearsome.

I was playing roguelike skeleton and didnt die up to that point. I had maxed the 4th skill the heal, so i could revive once.
I put the orb on the pillar. Gimira shows up. I flury her and die the same turn I used the skill.
The death screen shows up, I press on revive. Nothing happens. Death screen is still there but without the revive option anymore!

The combat log shows that I died twice in the same turn. Then I revive leaving me with one death still in dept!
This is a serious bug. My entire character just wasted because the revive didnt work.

Both death appeared in the combat log right after each othere.
The first: slimed to death by Gimira
The second: smashed to death by himself
And then the combat log shows the achievement: Unstoppable

Both deaths occured in the same turn. Which is funny by its own. But makes me pretty made that the revive didnt do a thing!

Code: Select all

Patriarch_Rholor hits Gimira the Fearsome for 267 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 278 temporal, 40 temporal, 17 temporal, 9 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 73 temporal, 105 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 17 temporal, 17 temporal, 19 temporal, 278 temporal, 77 temporal, 111 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 17 temporal, 17 temporal, 19 temporal, 278 temporal, 267 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 278 temporal, 74 temporal, 17 temporal, 9 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 33 temporal, 33 temporal, 278 temporal, 77 temporal, 111 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 17 temporal, 17 temporal, 19 temporal, 278 temporal, 38 temporal, 1 cold, 55 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 17 temporal, 299 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 278 temporal, 90 temporal, 17 temporal, 9 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 33 temporal, 33 temporal, 278 temporal, 82 temporal, 17 temporal, 9 temporal, 17 temporal, 56 temporal, 17 temporal, 7 temporal, 33 temporal, 33 temporal, 278 temporal damage (total 5769.64).
Gimira the Fearsome hits Patriarch_Rholor for 0 fire, 0 cold, 0 lightning, 0 acid, 0 light, 0 nature, 0 nature, 0 fire, 0 cold, 0 lightning, 0 acid, 0 light, 0 nature, 0 nature, 0 fire, 0 cold, 0 lightning, 0 acid, 0 light, 0 nature, 0 nature, 0 fire, 0 cold, 0 lightning, 0 acid, 0 light, 0 nature, 0 nature, 0 fire, 0 cold, 0 lightning, 0 acid, 0 light, 0 nature, 0 nature, 0 fire, 0 cold, 0 lightning, 0 acid, 147 light, 4 nature, 22 nature, 11 fire, 18 cold, 17 lightning, 14 acid, 168 light, 4 nature, 22 nature, 11 fire, 18 cold, 17 lightning, 14 acid, 168 light, 4 nature, 22 nature, 11 fire, 18 cold, 17 lightning, 14 acid, 168 light, 4 nature, 22 nature, 11 fire, 18 cold, 17 lightning, 14 acid, 168 light, 4 nature, 22 nature, 11 fire, 18 cold, 17 lightning, 14 acid, 168 light, 4 nature damage (total 1406.80).
Gimira the Fearsome killed Patriarch_Rholor!
Patriarch_Rholor the level 47 skeleton arcane blade was slimed to death by Gimira the Fearsome on level 1 of Slime Tunnels.
Your bones magically knit back together. You are once more able to dish out pain to your foes!
 Patriarch_Rholor deactivates Fiery Hands.
 Patriarch_Rholor deactivates Chant of Fortitude.
 Patriarch_Rholor deactivates Arcane Feed.
 The protective shield of Patriarch_Rholor disappears.
 Patriarch_Rholor slows down.
 Patriarch_Rholor deactivates Crystalline Focus.
 Patriarch_Rholor deactivates Premonition.
 Patriarch_Rholor deactivates Inner Power.
 Patriarch_Rholor speeds up.
 Patriarch_Rholor is no longer embeded in time.
Time feels more stable.
Space feels more stable.
Space and time have calmed... somewhat.
 Patriarch_Rholor deactivates Arcane Combat.
 Patriarch_Rholor deactivates Shielding.
 Patriarch_Rholor is no longer evading attacks.
 Saving done.
 Saving done.
 Saving game...
http://te4.org/characters/31416/tome/82 ... 93dbf43aa0 also shows 2 deaths even tho I died only once....

AlexanderR
Halfling
Posts: 105
Joined: Tue Mar 05, 2013 4:18 am

Re: Still dead after using Bone reassembly

#2 Post by AlexanderR »

Dear Darkgod, please, learn word "synchronization" and do something about all those annoying repetitive deaths :)

Rholor
Wayist
Posts: 19
Joined: Tue Mar 26, 2013 8:04 pm

Re: Still dead after using Bone reassembly

#3 Post by Rholor »

Yeah pretty annoying.
Not sure how it works, that you can die twice in a single turn. Do you have to suffer twice you hp in dmg? Or is there a bug in the synchronization.
For example: You hit monster for X DMG, monster reflects enough dmg do kill you. While in the meantime the monster also hits you for leathal DMG?

I dont get it how it is even possible to die twice in a single turn. If I would know atleast i wouldnt do the same mistake again...

evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

Re: Still dead after using Bone reassembly

#4 Post by evouga »

Is turn processing being done in multiple threads? That seems... odd.

I agree that this is a serious bug that deserves priority attention. It ruins roguelike characters, and also causes the double-Eidolon bug that ruins exploration characters.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Still dead after using Bone reassembly

#5 Post by Amphouse »

I had this happen to me on an adventure character - lost two lives at the same time during an ambush against an Oozemancer adventurer. I had to ask the Eidolen guy to bring me back twice too, presumably because the second death was while I was on the Eidolen plane - but it's supposed to be impossible to die there. Both deaths happened on the same turn, there was nothing I could do. When I looked at my char sheet it said (-2) next to lives, so I definitely lost two of them.

AlexanderR
Halfling
Posts: 105
Joined: Tue Mar 05, 2013 4:18 am

Re: Still dead after using Bone reassembly

#6 Post by AlexanderR »

Btw, this was supposed to be "hopefully fixed" in 1.0.1 with this change, but due to plenty of stuff, happening between check for actor being dead and function, marking him as dead, frequency of double-deaths is still high.

Rholor
Wayist
Posts: 19
Joined: Tue Mar 26, 2013 8:04 pm

Re: Still dead after using Bone reassembly

#7 Post by Rholor »

Well as you can see, it still does not function. And going roguelike with this bug still lurking around is not fun at all. Its bad when you die once. You might have luck and got blood of life (if not race restricted), wearing a ring of dead (stupid to must waste a ring slot) or got lvl 5/5 skeleton heal.
If i could have predicted that i am going to die twice in a single turn i might have put on the ring of dead and bringing me back to life twice.

I guess we have to live with it, till it gets fixed at some point.

R_D
Halfling
Posts: 104
Joined: Fri Jan 18, 2013 6:53 pm
Location: Somewhere only we know...

Re: Still dead after using Bone reassembly

#8 Post by R_D »

evouga wrote:Is turn processing being done in multiple threads? That seems... odd.

I agree that this is a serious bug that deserves priority attention. It ruins roguelike characters, and also causes the double-Eidolon bug that ruins exploration characters.
Fun fact: double eidolon bug can ruin any character--even adventurer ones, provided you have enough revives left and are unlucky enough to have it happen (I've had it happen to me, so I know this from experience).
?Wub?Wub?Wub?

Rholor
Wayist
Posts: 19
Joined: Tue Mar 26, 2013 8:04 pm

Re: Still dead after using Bone reassembly

#9 Post by Rholor »

R_D wrote:
evouga wrote:Is turn processing being done in multiple threads? That seems... odd.

I agree that this is a serious bug that deserves priority attention. It ruins roguelike characters, and also causes the double-Eidolon bug that ruins exploration characters.
Fun fact: double eidolon bug can ruin any character--even adventurer ones, provided you have enough revives left and are unlucky enough to have it happen (I've had it happen to me, so I know this from experience).
By ruin you ment immortality? :D

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Still dead after using Bone reassembly

#10 Post by HousePet »

By Ruin, they mean the save files don't load.
My feedback meter decays into coding. Give me feedback and I make mods.

Rholor
Wayist
Posts: 19
Joined: Tue Mar 26, 2013 8:04 pm

Re: Still dead after using Bone reassembly

#11 Post by Rholor »

Oh. Thats serious.
I just heard if you have enough lifes and get "double instagibbed" you can become immortal. Something is messing up with Eidolon and when you pop out of there you can not be killed.

cttw
Archmage
Posts: 394
Joined: Sat Oct 22, 2011 10:31 am

Re: Still dead after using Bone reassembly

#12 Post by cttw »

Immortality is just as bad as running out of lives. You can't even get damaged, and I can't get a corruptor past dreadfell without becoming immortal. :(

R_D
Halfling
Posts: 104
Joined: Fri Jan 18, 2013 6:53 pm
Location: Somewhere only we know...

Re: Still dead after using Bone reassembly

#13 Post by R_D »

HousePet wrote:By Ruin, they mean the save files don't load.
No, I do mean have immortality. I've never had a save file not load (except for the rare instance where the game decides to insta-crash with no message when I load, which has never happened back to back).
?Wub?Wub?Wub?

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