[1.0.1] Ruined dungeon spawned unique not rare
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[1.0.1] Ruined dungeon spawned unique not rare
and hence one of the orbs was inactive. I'm playing nightmare roguelike. not sure if that makes a difference.
MADNESS rocks
Re: [1.0.1] Ruined dungeon spawned unique not rare
I've seen this happen on insane rougelike. Same solution as the guardian just not being there--leave the dungeon, delete the map file for the dungeon, then re-enter. You'll have to fight everything again, but hopefully you'll have the guardians sorted properly. Alternatively, I once somehow managed to glitch myself inside the room you're supposed to use the orbs to unlock the door for by digging next to the un-diggable wall, then using wanderer's rest boots active (telekinetic leap) and I ended up inside the room. 

?Wub?Wub?Wub?
Re: [1.0.1] Ruined dungeon spawned unique not rare
That either means that one of the squares in the room are missing a "No teleport" flag OR that you somehow managed to teleport inside a "teleport forbidden" zone. Either way it is a bug.R_D wrote:I've seen this happen on insane rougelike. Same solution as the guardian just not being there--leave the dungeon, delete the map file for the dungeon, then re-enter. You'll have to fight everything again, but hopefully you'll have the guardians sorted properly. Alternatively, I once somehow managed to glitch myself inside the room you're supposed to use the orbs to unlock the door for by digging next to the un-diggable wall, then using wanderer's rest boots active (telekinetic leap) and I ended up inside the room.