
Werebeast class v1.4.3
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Re: Werebeast class
So what colour would people like?


My feedback meter decays into coding. Give me feedback and I make mods.
Re: Werebeast class
Dark purple, please and thank you. It looks the best and will stand out the best against most backgrounds, I imagine.
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- Halfling
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Re: Werebeast class
Damn your array of colored claws! D: Perhaps you can work something in that the player can choose the color in game?
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- Graphical God
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Re: Werebeast class
wildwolfofdark wrote:Damn your array of colored claws! D: Perhaps you can work something in that the player can choose the color in game?

I can make different colour packs for all races/genders of course - it won't take more than an hour (or two). The other way around is to "translate" the Hue/Saturation/Lightness values in Lua, but I' helpless here.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Werebeast class
Love em! But kill the thumbs. We're looking at a weapon, not a manipulator. And the colour should probably be whatever the thematic colour is for Wild-Curse. Wild Gifts are dark green, psi is light green. So some kind of corrupted foresty green?
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- Graphical God
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Re: Werebeast class
Here is a mockup photoshoped thumbless version in dark-green:Teyar wrote:But kill the thumbs.

Whaddya think?
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Werebeast class
Seems like a definite improvement, although I personally would tone the 'paw' portion down and slightly more emphasize the claws themselves. They kind of look like big mitts. Which further examination shows is just the mindstar itself, so theres really no fixing that, short of moving the aura graphic a bit further up the forarm, perhaps?
Oh, and did you guys kill the Spit Venom bug? I keep getting infinite lua crash when a mob tries to use it and a less infinite fail when I do.
Oh, and did you guys kill the Spit Venom bug? I keep getting infinite lua crash when a mob tries to use it and a less infinite fail when I do.
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Re: Werebeast class

Sorry for the ugly collage - I am falling asleep a bit
Ideas, suggestions, critiques?
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Thalore
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Re: Werebeast class
Tangling vines does not proc Eel Skin....is this not a nature talent???????
Re: Werebeast class
Spit Venom is fixed in the beta version above.
And it looks like none of the talents count as Nature Gifts.
How come nobody mentioned this earlier.
And it looks like none of the talents count as Nature Gifts.

How come nobody mentioned this earlier.

My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
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Re: Werebeast class
Honestly? Because im still not used to seeing the "IS" line of Dark Gods coding.
I think that would be hugely important for any Wilder class, no? theres just tons of interactions that need Is: A mind power and a Nature Gift
Sorry for not noticing that earlier. Is that an easy update to run through the Equilibrium using skills?
I think that would be hugely important for any Wilder class, no? theres just tons of interactions that need Is: A mind power and a Nature Gift
Sorry for not noticing that earlier. Is that an easy update to run through the Equilibrium using skills?
Re: Werebeast class
Once we have decided on a Psiclaw gfx and I've got that sorted, I'd like to add in a new (locked) category and fix up the missing Nature Gift flags.
Then I'll put it out as an update.
Then I'll put it out as an update.

My feedback meter decays into coding. Give me feedback and I make mods.
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- Graphical God
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Re: Werebeast class
If there are no acts of (dark)god and/or other unforeseen events involved
, I'll be able to work on and finish the gfx within the weekend. If there is no consensus on the looks, feels and lengths of the claws, HousePet (or myself if need be) will have the last veto on the matter.
Cheers!

Cheers!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Thalore
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Re: Werebeast class
rexorcorum wrote:If there are no acts of (dark)god and/or other unforeseen events involved, I'll be able to work on and finish the gfx within the weekend. If there is no consensus on the looks, feels and lengths of the claws, HousePet (or myself if need be) will have the last veto on the matter.
Cheers!
best for you guys to decide, and then see how its received. Personally, i like the 4 claws, and having them greenish in color.
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Re: Werebeast class
Ok then - last visuals before the race/gender editing - if HousePet is ok with that, of course.
Mindstar tires and different outfits - big:

Mindstar tires - small:

It fits quite well - to my amazement :
Mindstar tires and different outfits - big:

Mindstar tires - small:

It fits quite well - to my amazement :

~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~