Concise proposals

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Guevara-chan
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Re: Concise proposals

#31 Post by Guevara-chan »

OK, thanks for clarification.

Guevara-chan
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Posts: 47
Joined: Mon Jun 11, 2012 1:33 pm

Re: Concise proposals

#32 Post by Guevara-chan »

"Corpses who walk upon the earth! From chains of death I set you free!"
Welcome me back to thinking thoughts of things which could and couldn't be done. It should be a little beneficial to us both, see:
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[*][/b] With Zigur being secretive citiy of secretive brotherhood it's actually a little strange to see their patrols being so easily discernible from ordinary adventurers pack. Could they just stop wearing those T-Shirts "I'm classified magehunter" while on such missions ? I really wonder why noone aside Grand Corruptor thought of just following them...
[*][/b] Talking about Ziguranth ambushes once more: it's sure beneficial to retrieve some magic-powered equipment among trophies, yet what it does there at first part ? Purely flavor part, of course, yet still somewhat disturbing.
[*][/b] Could it be my personal concern, if I'm spell-caster who enjoys wandering on world map in arcane disrupting equipment without all those forcible guardianship from engine ? Especially with me being, like, Stone Warden ?
[*][/b] Could skeletons stop being slain under collapsed sand tunnel ? It's not possible to damage their bones under such circumstances. And well... Removing whole breathing madness from undead beings and golems would be nice beyond awesomeness.
[*][/b] Could fire (not just heat, flames and fume one) damage be, at least, severely weakened while under water ? Since there are no actually pyre-centered classes anymore, a little more adequate physics would be pleasing.
[*][/b] Could there be option to keep gems, extracted from transmogrified junk ? Those shiny objects looks so soothing...
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...more to come...

Guevara-chan
Higher
Posts: 47
Joined: Mon Jun 11, 2012 1:33 pm

Re: Concise proposals

#33 Post by Guevara-chan »

Quickie:
[*][/b] Could Deeprock Form be sustainable with progressive mana drain for each turn ? Since current implementation is completely out of Stone Wardens' unhurried playstyle...

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Concise proposals

#34 Post by bricks »

Guevara-chan wrote: [*][/b] With Zigur being secretive citiy of secretive brotherhood it's actually a little strange to see their patrols being so easily discernible from ordinary adventurers pack. Could they just stop wearing those T-Shirts "I'm classified magehunter" while on such missions ? I really wonder why noone aside Grand Corruptor thought of just following them...
Zigur seems much less secretive than Angolwen. Not surprising, considering that magic is widely reviled. I think they're less of a secret society and more of an unofficial police force.
Guevara-chan wrote: [*][/b] Talking about Ziguranth ambushes once more: it's sure beneficial to retrieve some magic-powered equipment among trophies, yet what it does there at first part ? Purely flavor part, of course, yet still somewhat disturbing.
That's easy to rationalize; it's equipment that Zigur confiscated.
Guevara-chan wrote: [*][/b] Could skeletons stop being slain under collapsed sand tunnel ? It's not possible to damage their bones under such circumstances. And well... Removing whole breathing madness from undead beings and golems would be nice beyond awesomeness.
[*][/b] Could fire (not just heat, flames and fume one) damage be, at least, severely weakened while under water ? Since there are no actually pyre-centered classes anymore, a little more adequate physics would be pleasing.
I don't see why collapsing tunnels wouldn't damage a skeleton. I can see the gameplay motivation, but in general necromancers are unwieldy. Arbitrarily weakening fire while under water sounds like a really bad way to penalize an extremely specific build. There are lots of other "physics" interactions that could be implemented but offer no real gameplay benefit.
Sorry about all the parentheses (sometimes I like to clarify things).

Guevara-chan
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Joined: Mon Jun 11, 2012 1:33 pm

Re: Concise proposals

#35 Post by Guevara-chan »

Zigur seems much less secretive than Angolwen. Not surprising, considering that magic is widely reviled. I think they're less of a secret society and more of an unofficial police force.
Hm, so this is a reason, why their capture groups being slaughtered by government patrols ? Also, magi (including alchemists, mind you) is literally everywhere, yes. And magehunters ? Barely enough to skulk from mendicant Grand Corruptor in one clandestine town.
That's easy to rationalize; it's equipment that Zigur confiscated.
More like pillaged, yet sounds plausible enough, OK. A bit curious, though, what they plan to do with it any later...
I don't see why collapsing tunnels wouldn't damage a skeleton
Well, generally pressure of 7 tons or greater is required for average human bone to start snapping apart. Highly dissipated contact area ? Multiple by 3, I suppose.

Arbitrarily weakening fire while under water sounds like a really bad way to penalize an extremely specific build. There are lots of other "physics" interactions that could be implemented but offer no real gameplay benefit.
Like, let me think… handling zero gravity in a way to (conforming fundamental laws of nature) handicap melee fighting in space ?
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...At any rate, one more:
[*][/b] Could oozemancer's summons, please, be added to party line-up ? Some easily checkable counter of expiation time welcome as well…

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Concise proposals

#36 Post by Mewtarthio »

Oozes already go into the party line-up. As for time remaining, if you check the tooltip when you mouse over one of your summons, you'll see a line that says "Time remaining." Could probably stand to be a bit more visible, granted...

Guevara-chan
Higher
Posts: 47
Joined: Mon Jun 11, 2012 1:33 pm

Re: Concise proposals

#37 Post by Guevara-chan »

Hm, it's either me, or last time I tried they actually didn't. Needs some more testing, I guess.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Concise proposals

#38 Post by bricks »

No need to be snarky, Guevara-chan. I wasn't attacking you.
Sorry about all the parentheses (sometimes I like to clarify things).

Guevara-chan
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Posts: 47
Joined: Mon Jun 11, 2012 1:33 pm

Re: Concise proposals

#39 Post by Guevara-chan »

Sorry, forgot to deactivate crush-by-post sustain).

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