Idea: Re-code archery so that it plays nice with mods

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Fayd
Halfling
Posts: 85
Joined: Wed Feb 06, 2013 6:04 pm

Idea: Re-code archery so that it plays nice with mods

#1 Post by Fayd »

From what I understand, archery and ranged talents don't exactly play nice with coding or the rest of the game. I'd like to ask if it would be feasible to get the code more in line with the rest of the game so that making ranged talents or talents affecting enemy ranged combat is not as difficult.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Idea: Re-code archery so that it plays nice with mods

#2 Post by lukep »

In what way? I've made a new archery class with many of the features, and it has almost everything as a hook, except for small parts that do esoteric little things (like replacing your bow with a spell's sustained effect).
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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