[1.0.1] "Complete" mindstar wielded telekinetically

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.1] "Complete" mindstar wielded telekinetically

#1 Post by jenx »

This mindstar is wielded telekinteically, yet it says "the set is complete":

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c) Merchant I (15.5-17.05 power, 52 apr, mind damage)
   Type: weapon / mindstar ; tier 5

It is part of a set of items.
The set is complete.
Base power: 15.5 - 17.1
Uses stats: 74% Wil, 45% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
Armour Penetration: +52
Physical crit. chance: +15.0%
Attack speed: 100%
Damage when this weapon hits: +22 slime / +20 acid blind
When wielded/worn:
Damage when the wearer hits(melee): 6 lightning
Damage when the wearer is hit: 8 physical / 10 fire / 10 cold / 10 lightning / 10 acid
Changes resistances: +9% physical / +10% fire / +16% cold / +9% lightning / +8% acid / +3% mind / +6% temporal
Changes damage: +6% lightning
Physical save: +10
Spell save: +10
Mental save: +10
Blindness immunity: +50%
Stun/Freeze immunity: +50%
Life regen: +1.90
Equilibrium when hit: +2.50
Maximum life: +31.00
Mindpower: +7
Mental crit. chance: +5%
It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown.
 On fingers
MADNESS rocks

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: [1.0.1] "Complete" mindstar wielded telekinetically

#2 Post by PureQuestion »

Why wouldn't it be complete? You're wearing both parts.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.1] "Complete" mindstar wielded telekinetically

#3 Post by jenx »

telekinteically wielded mindstars can't be combined, as far as I can tell. if you try to, it says you can't.
MADNESS rocks

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