life-based costs class

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sofocles
Thalore
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life-based costs class

#1 Post by sofocles »

i like the idea of a class which has life as costs so replenishing it, spending it .. a few talents deal with this: adrenaline surge, and a reaver one to pay with life for vim, but i was thinking of a whole class (maybe necro, maybe another) based on life as a cost would be interesting.

Could be life+magic as cost to activate an ability.

jinsediaoying
Wyrmic
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Re: life-based costs class

#2 Post by jinsediaoying »

http://forums.te4.org/viewtopic.php?f=39&t=37365
see my post, although not cast with life directly, but the idea is similar.

donkatsu
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Re: life-based costs class

#3 Post by donkatsu »

Doesn't this more or less describe Solipsists?

HousePet
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Re: life-based costs class

#4 Post by HousePet »

I've done this with my Corrupted Elementist.

Annoyingly you need to overwrite a few functions in Actor to do it.
My feedback meter decays into coding. Give me feedback and I make mods.

Fayd
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Re: life-based costs class

#5 Post by Fayd »

Can't some of the Vim classes do that too?

HousePet
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Re: life-based costs class

#6 Post by HousePet »

No class can use life as a resource, the code doesn't support it.
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nate
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Re: life-based costs class

#7 Post by nate »

That strikes me as a strange thing to say. Code doesn't support a lot of stuff; that's why add-ons change the code.
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Mewtarthio
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Re: life-based costs class

#8 Post by Mewtarthio »

It'd probably be hell on the AI.

rexorcorum
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Re: life-based costs class

#9 Post by rexorcorum »

BDota's Faeros raceclass does exactly this (I think)
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