special damage types and their effects

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

special damage types and their effects

#1 Post by sofocles »

ok im a bit lost with all the special types of damage
I understand there is fire, lighting , and so forth
but: (just to name a few, theres plenty of them
fireburn?
lighting daze?
drain life? (what type of damage is it?)
corrupted blood?
cripling poison ?
how many are there?

im guessing they do dmg (normal way) + some effect

is there any part in the wiki that explains all the special dmg types? If not, can anybody post it?
and the various effects: do they have a saving throw? do normal resistances apply? is the same to launch a criple attack with a rogue, to crit with a weapon that has cripple effect or to use the cripple poison? is the level of the cripple effect random? depending on mob or on weapon lvl?
lighting daze : dazes for how long? % chance to daze?

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: special damage types and their effects

#2 Post by nate »

There are hundreds? Close to that anyways. Look for data/damage_types.lua.

Some of them do damage. Some of them cause timed effects. Each one can do something completely different. I can't imagine even automatically generated wiki pages for them.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: special damage types and their effects

#3 Post by HousePet »

Fireburn: does fire damage and applies a burning effect.
Lightningdaze: does lightning damage, can daze.
Drain Life: Blight damage with 40%ish lifesteal.
Corrupted Blood: Blight and can disease.
Crippling Poison: Applies the Crippling Poison effect.

Most of the time you see these weird names, they are being recycled from a talent.
They will usually work the same as if you had used a talent. As far as saves and scaling goes.
My feedback meter decays into coding. Give me feedback and I make mods.

Dragatus
Wayist
Posts: 28
Joined: Wed Feb 20, 2013 5:32 pm

Re: special damage types and their effects

#4 Post by Dragatus »

And if I'm not mistaken, you can look at their color to determine to which normal damage type they correspond. For example Drain Life has the same brown color as Blight.

Stome
Yeek
Posts: 11
Joined: Mon Mar 25, 2013 5:30 am

Re: special damage types and their effects

#5 Post by Stome »

Dragatus wrote:And if I'm not mistaken, you can look at their color to determine to which normal damage type they correspond. For example Drain Life has the same brown color as Blight.
Now that is in useful bit of info. Thanks.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: special damage types and their effects

#6 Post by Mewtarthio »

The only really obscure damage types that I can think of are "lite" (not to be confused with "light"; found on alchemist gems and illuminates the explosion area) and "manaburn" (works exactly like Mana Clash).

Fayd
Halfling
Posts: 85
Joined: Wed Feb 06, 2013 6:04 pm

Re: special damage types and their effects

#7 Post by Fayd »

I saw an artifact yesterday that someone linked that had no special benefit other than Void damage. It was the same color as Darkness damage, but for the life of us we had no idea what it did. EDIT: I looked into the files, apparently Void damage is half Temporal, half Darkness.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: special damage types and their effects

#8 Post by Mewtarthio »

Right, forgot about that. There's also "dreamforge" damage, which is... complicated. Just check damage_types.lua whenever you see something you don't understand.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: special damage types and their effects

#9 Post by HousePet »

Or just whack someone with it and see what the combat log says. :D
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply