Most overpowered adventurer build
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Re: Most overpowered adventurer build
Just noticed that getting first talent in psi-fighting tree grants Telekinetic Grasp and Beyond the Flesh. Which opens interesting possibilities
Re: Most overpowered adventurer build
alch bombs + forgery of haze + anorithil skills. Having 2 bombers is kind of ridiculous, and dishing out alchemist level damage with Anorithil spells to back me up just got boring. I literally just quit and gave up on the character because I made it to dreadfell and never lost even 25% of my health.
Re: Most overpowered adventurer build
Alchies with smoke bomb and celestial/light (from escort) are pretty op just by themselves.
Just confirmed that Beyond the Flesh can indeed trigger Arcane Combat bolt. And Corrupted strength can too. Throw in Wildfire... And Overkill... Result is not THAT spectacular on level 18 as I kind of expected, but with skill points, stats and gear piling up it will grow geometrically.
Just confirmed that Beyond the Flesh can indeed trigger Arcane Combat bolt. And Corrupted strength can too. Throw in Wildfire... And Overkill... Result is not THAT spectacular on level 18 as I kind of expected, but with skill points, stats and gear piling up it will grow geometrically.
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- Spiderkin
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Re: Most overpowered adventurer build
Psi-fighting's also good on casters for the damage boost. Dual-wielding Telos and Tarelion's makes it fairly easy to hit ** spellpower.
Re: Most overpowered adventurer build
Extra weapon slot is great for everything, even if just for bonuses. Like +8% resist all from some tridents late game.
Re: Most overpowered adventurer build
Mindstar set combos might still work as well, allowing you to get double bonuses from one of them, as its set is completed twice.tylor wrote:Extra weapon slot is great for everything, even if just for bonuses. Like +8% resist all from some tridents late game.
Re: Most overpowered adventurer build
Yup, you can double bonus a wyrms and get all 100% stun resist that way just with the wyrm mindstar.
You can also do it in the reverse if you really work at it, 10 all stats is not bad since I think they get further modified by psi blades.
Did not test more then so far because by that time I am always dual wielding staves of breaching and throwing alchy bombs
The new wildgift/slime though is awfully tempting. Controlled teleport and 2 aoe effects is pretty strong for one tree. Beats the hell out of mindlash which is what I was using before to get past the escort levels before I went arcane.
Trying an new advernturer now. Starting with slime, moss, and fungus. The new freebie staff combat and mindstar mastery help alot for this build.
You can also do it in the reverse if you really work at it, 10 all stats is not bad since I think they get further modified by psi blades.
Did not test more then so far because by that time I am always dual wielding staves of breaching and throwing alchy bombs

The new wildgift/slime though is awfully tempting. Controlled teleport and 2 aoe effects is pretty strong for one tree. Beats the hell out of mindlash which is what I was using before to get past the escort levels before I went arcane.
Trying an new advernturer now. Starting with slime, moss, and fungus. The new freebie staff combat and mindstar mastery help alot for this build.
Re: Most overpowered adventurer build
Speaking of alchy bombs, which tree unlocks gem pulverizing?
And on unrelated note, what would go good with Frenzy tree? Probably some sustains, especially with speed bonus?
And on unrelated note, what would go good with Frenzy tree? Probably some sustains, especially with speed bonus?
Last edited by tylor on Sun Mar 24, 2013 10:47 am, edited 1 time in total.
Re: Most overpowered adventurer build
create alchemist gems? It comes with spell/stone alchemy in the generics.