[1.0.1] Psiblades wil/cun Modifier

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Impossiburu
Low Yeek
Posts: 6
Joined: Thu Mar 21, 2013 8:01 pm

Re: [1.0.1] Psiblades wil/cun Modifier

#16 Post by Impossiburu »

Is there a way to cast Unstoppable Nature without psyblades? I can psyblades, cast the sustain, remove psyblades but Unstoppable Nature stops whenever I change gear and it's a huge pain.

Oh and by the way mucus slimes can follow you in the dreams (the "find your wife" and "run from the cats" things).

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.0.1] Psiblades wil/cun Modifier

#17 Post by Suslik »

Oh, almighty DG, please do something about this!

Mean
Posts: 4
Joined: Fri Mar 29, 2013 8:05 am

Re: [1.0.1] Psiblades wil/cun Modifier

#18 Post by Mean »

same happens to me

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [1.0.1] Psiblades wil/cun Modifier

#19 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

cybaster
Cornac
Posts: 41
Joined: Tue Apr 09, 2013 10:54 am

Re: [1.0.1] Psiblades wil/cun Modifier

#20 Post by cybaster »

This is definitely not fixed. I just tried taking equipping/unequipping mindstars 20+ times on my oozemancer with psiblades active, and he's down to 5 current cunning, in spite of about 30 points placed in the stat, and no items or effects that would otherwise take from it.

Feuerhai
Low Yeek
Posts: 8
Joined: Sun Jan 29, 2012 1:18 pm

Re: [1.0.1] Psiblades wil/cun Modifier

#21 Post by Feuerhai »

He means it is fixed when the next patch comes out

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