The Seven Day Roguelike week is now drawing to a close. We should shortly see a few T-Engine successes, hopefully. My own attempt, Mosaic, is now already at what I can call a complete state, but I have 12 hours left and I'm still looking to add more polish, in particular sounds. However what I could dearly do with right now is an idea of game balance, and for that I need playtesters! Here's the current build:
http://gamesofgrey.com/games/mosaic-alpha.zip (Windows standalone)
http://gamesofgrey.com/games/mosaic-mod-alpha.zip (module folder only)
It's a quick game and easy to get into, so I'd appreciate anyone giving it a quick whirl. Let me know how far you get, how easy/hard/boring you find it, and what you think of the enemy balance.
The only known bug at present is the laying of a superfluous tile on level change. This has been there from day 1 and in spite of many hours of effort I haven't managed to fix it! It doesn't change game balance at all, but it's quite annoying >:(
Mosaic 7DRL: Testers Needed!
Moderator: Moderator
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Mosaic 7DRL: Testers Needed!
Level 4, on a first run. Not sure exactly what makes a mosaic 'fall apart' to end it. Figuring out that you can move in 'diagonals' in a square fashion helped some, and might've saved me had I thought things out more.
Too early to comment on enemy behaviour after a single playthrough, more forthcoming.
EDIT: Second run, I hit 7, and it seems to be almost absurdly easy to loop the level and take everything at once, until the E's show up. I also don't see a way to effectively surround them since they end the move at the edge of a level, never being in a position you can surround on all sides. I still don't seem to understand how or why the R's move, though the HOW on the E's is rather... blatantly apparent, and seems oddly difficult to deal with, though again, this might be my individual style of play. The derpy following the A's seem to do seems ridiculously easily fooled by simply looping a large area of terrain, if not the entire floor. Still don't seem to understand exactly what 'ends' a level.
Also, if this was meant to be a module, how does one install it? (Derpy unrelated question, I know.) I had to pick up the standalone version to run it, and I'm sure that becomes an issue at some later point.
Too early to comment on enemy behaviour after a single playthrough, more forthcoming.
EDIT: Second run, I hit 7, and it seems to be almost absurdly easy to loop the level and take everything at once, until the E's show up. I also don't see a way to effectively surround them since they end the move at the edge of a level, never being in a position you can surround on all sides. I still don't seem to understand how or why the R's move, though the HOW on the E's is rather... blatantly apparent, and seems oddly difficult to deal with, though again, this might be my individual style of play. The derpy following the A's seem to do seems ridiculously easily fooled by simply looping a large area of terrain, if not the entire floor. Still don't seem to understand exactly what 'ends' a level.
Also, if this was meant to be a module, how does one install it? (Derpy unrelated question, I know.) I had to pick up the standalone version to run it, and I'm sure that becomes an issue at some later point.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Cornac
- Posts: 35
- Joined: Mon Oct 08, 2012 1:55 am
Re: Mosaic 7DRL: Testers Needed!
Looks fun, trying it out now, here are my first impressions:
EDIT: my creations bombed at lv8 ;_; those E's are annoying as hell XD
- Enemies are not *too* hard, but I've only encountered D's atm.
I assume there would be music for this? Waiting to see how it would sound like
Enjoyable for a casual/quick game at the very least. Still, I'm only up to my first few levels, will post more after playing it for a little while longer.
EDIT: my creations bombed at lv8 ;_; those E's are annoying as hell XD
Re: Mosaic 7DRL: Testers Needed!
Save file doesn't work? That's rather serious... I'll look into that. It's either DarkGod's fault or I've done something nasty with his code again.
Re: Mosaic 7DRL: Testers Needed!
DarkGod, I get the following error trying to reload a savefile from Mosaic:
My fault or yours? :P
Code: Select all
Lua Error: /engine/Map.lua:808: attempt to index field '_map' (a nil value)
At [C]:-1 __index
At /engine/Map.lua:808 checkMapViewBounded
At /engine/Map.lua:791 moveViewSurround
At /mod/class/Game.lua:227 setupDisplayMode
At /mod/class/Game.lua:196 loaded
At /engine/Savefile.lua:463 delay
At /engine/Module.lua:721 instanciate
At /engine/utils.lua:1906 showMainMenu
At /engine/init.lua:136
At [C]:-1 dofile
At /loader/init.lua:190