[SVN]oozemancer's skill cause enemy live forever

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jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

[SVN]oozemancer's skill cause enemy live forever

#1 Post by jinsediaoying »

A bandit stand there with 0 health, and every hit I apply on him will kill him, but he doesn't disappear
don't know which one actually cause, I used Slime Spit, Call of the Ooze, Acid Splash
te4_log.zip
gamelog
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Tell me if you need save file.

Moander
Halfling
Posts: 88
Joined: Fri Jan 06, 2012 11:48 am

Re: [SVN]oozemancer's skill cause enemy live forever

#2 Post by Moander »

I had it happen to me once while playing a oozemancer. For me it was a summoned ritch in the Maze.

I can't remember which skills I used on it.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: [SVN]oozemancer's skill cause enemy live forever

#3 Post by Velorien »

I've reported this before - it's not oozemancer-exclusive.

Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: [SVN]oozemancer's skill cause enemy live forever

#4 Post by Graziel »

this is one of longest living bug in ToME : )

can you tell your settings in "Game Options" -> "Save in the background" / "Zone save per level" ?
You are likely to be eaten by a grue

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: [SVN]oozemancer's skill cause enemy live forever

#5 Post by donkatsu »

Do note that the enemy does "die" each time it is hit. I've seen similar bugs in the betas but the bugged NPC in question never died, and this happens quite regularly with oozemancers in 1.0.1 (as opposed to previous versions where I'd go for many games in a row without encountering it). Don't know about other classes in 1.0.1 though.

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