[V1] overpowered equipment being generated

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jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

[V1] overpowered equipment being generated

#1 Post by jinsediaoying »

http://imgur.com/LIKIdHU
This is not my charactor. The owner of this necklace said he gain this in the Dreadfall. This necklace's additional skill is something like "natural heal", which is a natural gift and can crit. The problem is that this skill cost no energy at all. Although this item is generated under Chinese language mod, but it shouldn't affact item generation. So I suspect some thing goes wrong when generating this type of "natural healing" nacklace.


just in case you want to know other stat of this item:
power source: nature
tier: 4
1st line: +22% light resistance
2nd line:+29% blindness resistance
3rd line: +60% bleed resistance
4th line: +20% healing mod

CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Re: [V1] overpowered equipment being generated

#2 Post by CaptainTrips »

This doesn't look odd to me for a tier four amulet. It looks like a Shielding Stralite Amulet of Healing. From data/general/objects/egos/amulets.lua:


newEntity{
power_source = {nature=true},
name = "shielding ", prefix=true, instant_resolve=true,
keywords = {shielding=true},
level_range = {1, 50},
rarity = 6,
cost = 5,
wielder = {
resists={
[DamageType.LIGHT] = resolvers.mbonus_material(20, 10),
},
blind_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
},
}

newEntity{
power_source = {nature=true},
name = " of healing", suffix=true, instant_resolve=true,
keywords = {healing=true},
level_range = {35, 50},
greater_ego = 1,
rarity = 18,
cost = 60,
wielder = {
healing_factor = resolvers.mbonus_material(20, 10, function(e, v) v=v/100 return 0, v end),
cut_immune = resolvers.mbonus_material(4, 4, function(e, v) v=v/10 return 0, v end),
},
resolvers.charmt(Talents.T_HEAL_NATURE, {1,2,3}, 80),
}

jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

Re: [V1] overpowered equipment being generated

#3 Post by jinsediaoying »

CaptainTrips wrote:This doesn't look odd to me for a tier four amulet. It looks like a Shielding Stralite Amulet of Healing. From data/general/objects/egos/amulets.lua:


newEntity{
power_source = {nature=true},
name = "shielding ", prefix=true, instant_resolve=true,
keywords = {shielding=true},
level_range = {1, 50},
rarity = 6,
cost = 5,
wielder = {
resists={
[DamageType.LIGHT] = resolvers.mbonus_material(20, 10),
},
blind_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
},
}

newEntity{
power_source = {nature=true},
name = " of healing", suffix=true, instant_resolve=true,
keywords = {healing=true},
level_range = {35, 50},
greater_ego = 1,
rarity = 18,
cost = 60,
wielder = {
healing_factor = resolvers.mbonus_material(20, 10, function(e, v) v=v/100 return 0, v end),
cut_immune = resolvers.mbonus_material(4, 4, function(e, v) v=v/10 return 0, v end),
},
resolvers.charmt(Talents.T_HEAL_NATURE, {1,2,3}, 80),
}


The issue is that Healing skill cost 0 energy. This probably cause by some mod instead of game itself, though.

jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

Re: [V1] overpowered equipment being generated

#4 Post by jinsediaoying »

Seems he encounter a weird bug. All of his equipment skill's energy cost is 0.

CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Re: [V1] overpowered equipment being generated

#5 Post by CaptainTrips »

Ah, ok, I thought in the first post you were saying the skill wasn't using any of his (player) resources, but of course it's a different case if he can spam heal from his amulet. :D

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: [V1] overpowered equipment being generated

#6 Post by stinkstink »

It's due to the interation between the Charm Mastery talent and a bug. There's an addon that fixes the bug here.

jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

Re: [V1] overpowered equipment being generated

#7 Post by jinsediaoying »

stinkstink wrote:It's due to the interation between the Charm Mastery talent and a bug. There's an addon that fixes the bug here.
So I believe it is fixed in the newest SVN?

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