classes enemy tweak

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

classes enemy tweak

#1 Post by lukep »

Enemies that can get classes (adventurers, rares, random uniques) often get talents that are completely useless to them, such as a skeleton warrior/berserker getting Rapid Shot while wielding a two-handed weapon.

One way of preventing this would be to mark certain talent trees (in the birth file) as "player-only", or something similar. This would make them slightly stronger, as they would not waste talent points on ones that they can never use.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: classes enemy tweak

#2 Post by Hachem_Muche »

Most (all?) random bosses do not actually use talent points, but, instead just get max talent level for all of their talents. Talents (but not trees) can have the field .no_npc_use set to true to make them effectively unavailable to npcs.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

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