darkgod wrote:What overabundance ? I tried very hard to not give stun (or anything) immunities to many things. Can you draw me a list ? I might have missed some.
Oh man, mostly I was parroting people saying: "Oh, in the East, stun becomes much less useful". Hopefully I wasn't talking complete nonsense.
Code: Select all
grep -nHIwrF -- stun_immune = 1 (in directory: ./npcs)
./shade.lua:54: e.stun_immune = 1
./losgoroth.lua:51: stun_immune = 1,
./horror_temporal.lua:177: stun_immune = 1,
./lich.lua:52: stun_immune = 1,
./undead-rat.lua:115: stun_immune = 1,
./ghost.lua:53: stun_immune = 1,
./shivgoroth.lua:50: stun_immune = 1,
./faeros.lua:49: stun_immune = 1,
./crystal.lua:71: stun_immune = 1,
./troll.lua:130: stun_immune = 1, -- Patchwork
./major-demon.lua:64: stun_immune = 1, --Dolleg
./major-demon.lua:116: stun_immune = 1, --Uruivellas
./major-demon.lua:183: stun_immune = 1, --Daelach
./major-demon.lua:224: stun_immune = 1, --Champion of Urh'Rok
./major-demon.lua:266: stun_immune = 1, --Forge-Giant
./xorn.lua:108: stun_immune = 1, --Harkor'Zun fragment
./xorn.lua:179: stun_immune = 1, --Harkor'Zun
./horror.lua:62: stun_immune = 1, --Worm That Walks
./horror.lua:829: stun_immune = 1, --Grgglck
./horror.lua:875: stun_immune = 1, --Grgglck, for realz this time
./gwelgoroth.lua:49: stun_immune = 1,
./bone-giant.lua:51: stun_immune = 1,
./multihued-drake.lua:111: stun_immune = 1,
./multihued-drake.lua:152: stun_immune = 1,
Search completed with 24 matches.
24 hits - confusion_immune showed up 14 times, so it
is resisted more rarely. Whew. "Overabundance" may have been overstating the case though.
Although it seems to have missed
single-hued drakes, which I think should have 0.6/0.8/0.9 depending on size, especially if they'd get the buffs proposed
in the "Weak Enemy Tweaks" post from a while ago.
Going through the list (if I don't mention them it means I think 100% is good):
- Lich: Ok, supposed to be super nasty, but I think that gets conveyed better if it's extremely hard to stun them instead of flat out impossible. Suggestion: 0.8
- Undead rat: A bit strange since other undead don't all get it, and neither do living rats.
- Troll: Specifically a patchwork troll. Since it's a necromantic construct similar to a bone giant, it makes sense, but something like 80% would also be good (see my argument on Lich)
- Major Demons: Same here: 100% fits for the Dolleg, since it's a weird planty thing, and the Daelach, since it's some kind of elementaly shadow/fire thing, then I'd go 80% for Uruivellas and 90% for the Champion and the Forge Giant. Or maybe 100% for them, too.
Well, that seems to be it. A lot less than I would have thought for some reason. I guess I tend to generalize when I encounter something with a 100% immunity and assume it's the whole type that's immune when in fact it's just a subtype or even more specific.