Many torques & totems carry wards. Despite being powered by nature/psionics the ward granted is a spell & currently unavailable to anti-magic characters.
Can we split ward in 3?
wands/staff - is spell
totems - is nature power
torque - is mind power
"natural" wards
Moderator: Moderator
Re: "natural" wards
Maybe just remove the isSpell flag.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: "natural" wards
Yeah, currently there's no reason to care if it's nature or psionic as long as it's not a spell, right?
Though I suppose specifying it might be useful if stuff that cares about the distinction is added later.
Though I suppose specifying it might be useful if stuff that cares about the distinction is added later.