I dont know if this is a bug or not but I'm reporting it anyway.
This is particularly noticeable with skel warriors and armored skels who like to debuff as their first attack.
A skel warrior is 1 space away from me. I hit wait and he both moves and attacks with a stunning blow. This happens consistently enough that I noticed it but not enough to be totally gamebreaking.
I checked his char sheet and mine and neither of us had any visible speed modifiers.
Is this a bug or did I miss something in the char sheets that could potentially modify my or the enemy speed?
enemy moves and attacks after you wait?
Moderator: Moderator
Re: enemy moves and attacks after you wait?
Skeletons definitely seem to get an unsual number of 'free' turns without the speed to explain it (and with slow/offbalance's speed debuff not on). An awful lot of newbies mention it after their first attempt to flee one so it'd be nice to have an answer to them as to why.
Re: enemy moves and attacks after you wait?
I'm not sure this issue is confined to skeletons, though I'd have to test to be certain. In my experience, the issue lies with the wait command. Now again, I'd have to test to be certain, but I think that this never happens if you're two spaces away and move toward the foe who is moving towards you. If that's the case, then the issue is probably with wait, not (a) specific enemy type(s).
?Wub?Wub?Wub?