Sandworm Lair Loot

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Message
Author
cttw
Archmage
Posts: 394
Joined: Sat Oct 22, 2011 10:31 am

Re: Sandworm Lair Loot

#16 Post by cttw »

I always think all the loot is left there by the adventurers that died, greedy to find all the treasure. Basically when I'm playing, in my head I'm looting you guys' stuff.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Sandworm Lair Loot

#17 Post by Velorien »

aardvark wrote:Why is everyone so negative about the chests? Pirates would naturally bury their treasure on accessible beaches rather than deep inland mountains. I'm sure they're hopping mad when they can't later find their booty, lost in the endlessly shifting sand churned by burrowing sandworms.
Nice one.

The only catch is that IIRC no other land mass than the Western Continent was ever discovered. Meaning no significant naval traffic of the sort that classical treasure-burying pirates existed to prey upon.

It also doesn't help that there's only one known city anywhere near water (Elvala), and no sign of any harbours or merchant shipping (I can't even think of a single lore reference to ships beyond those that went out and failed to find other lands).

netzakh
Wayist
Posts: 19
Joined: Sun Jun 27, 2010 6:02 pm

Re: Sandworm Lair Loot

#18 Post by netzakh »

I propose reducing the number of Sandworm Lair levels to two. In addition, when the Queen is killed, I suggest the following until the player leaves the Sandworm Lair.
  • The levels are completely lit.
  • The burrowers are removed.
  • The player receives the burrower power.
I hope this keeps the fun of this zone while removing most of its tedium.
East or West, ToME is best. - Netzakh

snoop
Thalore
Posts: 122
Joined: Wed Sep 21, 2011 4:40 am

Re: Sandworm Lair Loot

#19 Post by snoop »

Velorien wrote: The only catch is that IIRC no other land mass than the Western Continent was ever discovered. Meaning no significant naval traffic of the sort that classical treasure-burying pirates existed to prey upon.

It also doesn't help that there's only one known city anywhere near water (Elvala), and no sign of any harbours or merchant shipping (I can't even think of a single lore reference to ships beyond those that went out and failed to find other lands).
Hmm. Well, Last Hope is right on a river, not too far from the ocean, I figure the river must be navigable up to at least Last Hope.

If I think about naval traffic patterns in Maj'Eyal, other than some local fishing fleets I'd go with there being a trade route between Elvala and Lost Hope, and that's it. The shape of the continent and the sparseness of the cities, and likely the presence of lots of sea monsters and such, argues against there being much more naval traffic. Perhaps there used to be more cities on the coasts before they were destroyed in the Spellblaze?

edit: looking at the map again, you could certainly argue for the dwarves sending their goods down to Last Hope on the river, and some enterprising Derthian setting up some sort of barge convoy to get from the big lake down to Elvala. Maybe even Zigur uses the river nearby to get down to the ocean. I'm sure all of these routes would have been exploited before the Spellblaze.
Last edited by snoop on Mon Feb 18, 2013 7:07 pm, edited 1 time in total.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Sandworm Lair Loot

#20 Post by Grey »

There was definitely more naval travel pre-Spellblaze.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Sandworm Lair Loot

#21 Post by Crim, The Red Thunder »

Indeed. Pale drake even came from an island nation, with naval trade for supply.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Post Reply