Flexibility Points

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Flexibility Points

#16 Post by lukep »

How about not being able to unlearn talents on cooldown? Seems to cover most of the objections, as you can still level up normally, and it doesn't affect you outside of combat at all.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Flexibility Points

#17 Post by SageAcrin »

Sure, that'd probably work decently enough.

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