[1.0] Unlock Combat Techniques for archers at birth
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[1.0] Unlock Combat Techniques for archers at birth
Virtually every archer unlocks this tree, and with two for runes/infusions, that only leaves one to open a generic tree, as archers can't spend their generics otherwise.
So having it unlocked would be very helpful, and makes sense for a melee class.
It is not as if archers are overpowered.
So having it unlocked would be very helpful, and makes sense for a melee class.
It is not as if archers are overpowered.
MADNESS rocks
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- Archmage
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Re: [1.0] Unlock Combat Techniques for archers at birth
Archers already have too little use for their category points. Combat Techniques gets unlocked not because it is an indispensable part of the class but because Dirty Fighting is entirely melee-range and they start with literally no other locked trees.
In fact, it would be nice if they started with another locked tree or two for variety - not having to pick up Conditioning from an escort, for example. I'm not sure if there are any good class trees for them. Trapping is probably too good. Shield Defense might be workable. I'm not sure there's anything good for bow-users... Warcries?
In fact, it would be nice if they started with another locked tree or two for variety - not having to pick up Conditioning from an escort, for example. I'm not sure if there are any good class trees for them. Trapping is probably too good. Shield Defense might be workable. I'm not sure there's anything good for bow-users... Warcries?
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.
Re: [1.0] Unlock Combat Techniques for archers at birth
so do you support unlocking it from birth or not? I couldn't quite tell from your post.
MADNESS rocks
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- Archmage
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Re: [1.0] Unlock Combat Techniques for archers at birth
I don't support it. As I said, they don't have enough use for their category points, there's no need to make it worse by unlocking their only worthwhile locked tree.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.
Re: [1.0] Unlock Combat Techniques for archers at birth
But my argument is that this tree is essential for archers. So you use this and two for infusions and runes, and then you've only got onle left for a generic tree, which you have to use, as there are lots of spare generics too. So I'd prefer to unlock TWO generic trees.
MADNESS rocks
Re: [1.0] Unlock Combat Techniques for archers at birth
Unlock it and add some more locked class trees that aren't high impact, then.
Mobility and Traps would be harmless and thematically good locked categories. Warcries is a little weird thematically, but not that odd and would make a good option as well.
Mobility and Traps would be harmless and thematically good locked categories. Warcries is a little weird thematically, but not that odd and would make a good option as well.
Re: [1.0] Unlock Combat Techniques for archers at birth
Yes, something to reduce enemies saves/defence would be good. Archers can't land any effects on Atamatathon with a powerful character, as they can't lower his saves.SageAcrin wrote:Unlock it and add some more locked class trees that aren't high impact, then.
Mobility and Traps would be harmless and thematically good locked categories. Warcries is a little weird thematically, but not that odd and would make a good option as well.
MADNESS rocks
Re: [1.0] Unlock Combat Techniques for archers at birth
The tree is not essential at all. This guy never unlocked it, and didn't feel the need to (having two available cat points for much of the mid game), and the skills don't fit very well with them. In fact, of the 10 most recent archers (lvl 40-50), 5 had not unlocked it, 1 had unlocked it but not invested any points, and 4 had invested in it, so it's not a majority, never mind "virtually every" one.
Re: [1.0] Unlock Combat Techniques for archers at birth
Having Conditioning, locked, would be pretty nice though. If you aren't going AM (which is rather suboptimal for them) you are pretty much on escort's whim for Generic tree, or forced to improve category.
Re: [1.0] Unlock Combat Techniques for archers at birth
Well that really surprises me. I always unlock it, and for crit and particularly blinding speed, and which with rapid shot. So I should have said 'I always unlock it' saidlukep wrote:The tree is not essential at all. This guy never unlocked it, and didn't feel the need to (having two available cat points for much of the mid game), and the skills don't fit very well with them. In fact, of the 10 most recent archers (lvl 40-50), 5 had not unlocked it, 1 had unlocked it but not invested any points, and 4 had invested in it, so it's not a majority, never mind "virtually every" one.

MADNESS rocks
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- Thalore
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Re: [1.0] Unlock Combat Techniques for archers at birth
You can always improve a known tree. That's what I usually do, anyway.phantomglider wrote:Archers already have too little use for their category points.