Artifact & Ego ideas
Moderator: Moderator
Re: Artifact & Ego ideas
I had a feeling my goofy dream of holding a two-handedstaffmindstarbow in one hand and a shielddaggermindestarsling in the other would be a bit unfeasible. It's neat that a bladed shield type gimmick weapon could be a thing though.
Re: Artifact & Ego ideas
Radiance: Artifact Staff.
Material level 4
Combat damage type: Light.
Spellpower +20
Spell Crit +20%
Crit Damage Bonus +50%
Increased damage Light/Darkness +20%
Resistance Penetration Light +20%
Resists Darkness +20%
Resist Blindness +50%
Talent Mastery, Celestial/Sun +0.2, Spell/Phantasm +0.2
Negative Regen +0.1
Description: This staff seems to drain darkness from the area, replacing it with brilliant light.
Why: Most of the artifact staves aren't overly useful for Celestials, this one boosts Phantasm too, which is a bit neglected by the loot as well.
Material level 4
Combat damage type: Light.
Spellpower +20
Spell Crit +20%
Crit Damage Bonus +50%
Increased damage Light/Darkness +20%
Resistance Penetration Light +20%
Resists Darkness +20%
Resist Blindness +50%
Talent Mastery, Celestial/Sun +0.2, Spell/Phantasm +0.2
Negative Regen +0.1
Description: This staff seems to drain darkness from the area, replacing it with brilliant light.
Why: Most of the artifact staves aren't overly useful for Celestials, this one boosts Phantasm too, which is a bit neglected by the loot as well.
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Re: Artifact & Ego ideas
Wouldn't that staff be a bit too strong for an anorithil?
I'd sure be glad to find it, though.
I'd like to see some high level whips, so it's actually an option to go for whips and exotic weapon mastery.
I'd sure be glad to find it, though.
I'd like to see some high level whips, so it's actually an option to go for whips and exotic weapon mastery.
Re: Artifact & Ego ideas
Some helmet egos:
- goggled: infravision, see invisible and accuracy. CUN bonus, blinding resistance. Metal and leather. Arcane.
- horned: Reduces Rush cooldown 1/tier and gives Rush as a high cooldown charm. STR bonus, knockback resistance. Only metal. Nature powered.
- plumed: Reduces defense and stealth, gives fear, confusion and silence resistance. WIL bonus. Metal, leather and cloth. Crafted by a master.
- single-spiked: negative lightning resistance. Reduces Bleeding Edge cooldown and gives bleeding edge as a high cooldown charm. Stun resistance. Only metal. Powered by anti-magic.
- winged: Reduces fatigue, DEX bonus, pinning resistance. Metal and leather. Nature powered.
Ghoul never existed, this never happened!
Re: Artifact & Ego ideas
Bad Penny (unidentified: "foreign coin")
0 encumbrance
0 trade value
misc/trinket
When carried, provides +1 Curse of Misfortune (as if wearing a cursed item) and -1 Luck.
Once it has entered a character's possession and has either decayed or been transmogrified, any purchase at a shop will, with 30% likelihood, return the Bad Penny to the character's inventory without message.
Use message: "You flip the coin. It comes up tails." (100% chance)
"A foreign coin of dubious worth. One side depicts a crescent. The monarch depicted on the obverse is veiled by the many deep gouges that some troubled past bearer has carved into the coin."
0 encumbrance
0 trade value
misc/trinket
When carried, provides +1 Curse of Misfortune (as if wearing a cursed item) and -1 Luck.
Once it has entered a character's possession and has either decayed or been transmogrified, any purchase at a shop will, with 30% likelihood, return the Bad Penny to the character's inventory without message.
Use message: "You flip the coin. It comes up tails." (100% chance)
"A foreign coin of dubious worth. One side depicts a crescent. The monarch depicted on the obverse is veiled by the many deep gouges that some troubled past bearer has carved into the coin."
Re: Artifact & Ego ideas
Brazier of the Burning Hells
Use 666/666 power to summon a random friendly demon. The demon can be of any species, rank and level.
However, there is a 25% chance of accidentally summoning a hostile demon instead.
"This brazier burns with a dark, otherworldly flame. You sense a terrible alien intelligence watching you through the flames, waiting for the words of summoning that will suspend the barriers protecting Eyal from its kind."
The design intent is that the demonic brazier tempts the player with easy power. But the more often they use it, the higher the chance that they'll end up freeing a hostile demon too powerful for them to defeat, and pay the ultimate price for their recklessness.
Use 666/666 power to summon a random friendly demon. The demon can be of any species, rank and level.
However, there is a 25% chance of accidentally summoning a hostile demon instead.
"This brazier burns with a dark, otherworldly flame. You sense a terrible alien intelligence watching you through the flames, waiting for the words of summoning that will suspend the barriers protecting Eyal from its kind."
The design intent is that the demonic brazier tempts the player with easy power. But the more often they use it, the higher the chance that they'll end up freeing a hostile demon too powerful for them to defeat, and pay the ultimate price for their recklessness.
-
- Wyrmic
- Posts: 227
- Joined: Thu Mar 10, 2011 9:10 pm
Re: Artifact & Ego ideas
I really think the affects of Pox's Lucky Halfling Foot should apply when in inventory. It makes more thematic sense and would lead to me actually being happy to get it instead of groaning. Also, the affects are such that it would be a welcome, yet modest boon in the early game.
Re: Artifact & Ego ideas
I think a few staff egos could do with polish:
of projection: multiply damage on activate by material tier.
of blasting: multiply damage on activate by material tier. Also add a small spellpower bonus.
of invocation: multiply damage on activate by material tier. Also add a small spellcrit bonus.
of illumination: make the Illuminate level equal to the material tier.
of greater warding: make it give a higher level of the warding talent. Its almost the same as the plain of warding ego.
Some new one!
feathered. <nature> +movement speed +accuracy -fatigue
bladed. <technique> +physical damage.
broad. <technique> +defense.
metalshod. <technique> (greater ego) +physical damage +fatigue +physical power.
keeper's. <arcane> (greater ego) +cast speed +spacetime tuning paradox reduction per turn.
of paradox. <arcane> +effective will for paradox checks.
of dawn. <arcane> +max positive energy +cunning
of dusk. <arcane> (greater ego) +max negative energy -lite +0.1(maximum) negative energy regen.
of blood. <arcane> (greater ego) +life and vim on kills.
Most of the current staves feel very Archmage focussed. This gives some more options for outlying stave users.
of projection: multiply damage on activate by material tier.
of blasting: multiply damage on activate by material tier. Also add a small spellpower bonus.
of invocation: multiply damage on activate by material tier. Also add a small spellcrit bonus.
of illumination: make the Illuminate level equal to the material tier.
of greater warding: make it give a higher level of the warding talent. Its almost the same as the plain of warding ego.
Some new one!
feathered. <nature> +movement speed +accuracy -fatigue
bladed. <technique> +physical damage.
broad. <technique> +defense.
metalshod. <technique> (greater ego) +physical damage +fatigue +physical power.
keeper's. <arcane> (greater ego) +cast speed +spacetime tuning paradox reduction per turn.
of paradox. <arcane> +effective will for paradox checks.
of dawn. <arcane> +max positive energy +cunning
of dusk. <arcane> (greater ego) +max negative energy -lite +0.1(maximum) negative energy regen.
of blood. <arcane> (greater ego) +life and vim on kills.
Most of the current staves feel very Archmage focussed. This gives some more options for outlying stave users.

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Artifact & Ego ideas
Luminal Mk IV (unidentified: "battered steel orb")
misc/lite, tier 2
created by a master
powered by unknown forces
"As you handle it, the dents in this metal sphere pop out with a sharp ting. It leaps from your hands, and as cunningly concealed irises open on its surface, light spills across the room."
light radius +0
50 energy, regens 1/turn
When at full energy and equipped, it autosummons Luminal, a construct with light radius 5, moderate hp (200?), 50% evasion, +200% movement speed, phys power 0, 100% cut/poison/disease/fear immunity, 100% blight/nature/mind resist, 50% light/dark resist, unbreathing, will-o-wisp sprite. No offensive capabilities. Its AI random walks when close to the player (<=3 range) and seeks the player when further. It autodestructs when the player leaves the level, restoring energy (proportional to its remaining hp) to Luminal the misc/lite. Luminal MK IV does not regen energy while Luminal the construct is on the map. Unequipping the lite will destroy the construct.
Tesseract (unidentified: "puzzle box")
misc/tool, tier 5
powered by unknown forces
requires 48 cunning
+12 see invisible
+12 physical save
-12 physical power
+20% physical penetration
+10% physical resist
-10% temporal resist
+25% blindness immunity
-5% confusion immunity
30 power, 30 power to use, regen 1/turn
"This fiendishly difficult puzzle seems cast or carved from a single piece of strangely dull metal."
on use: loads the player to a new level (farportal style) full of level 60 horrors, without any exit, even from a no-recall level. When the tesseract is used from this level, it returns the player to the level that was left, but positions the player at a distance from his original position equal to the distance traveled in the tesseract level (in a random direction).
misc/lite, tier 2
created by a master
powered by unknown forces
"As you handle it, the dents in this metal sphere pop out with a sharp ting. It leaps from your hands, and as cunningly concealed irises open on its surface, light spills across the room."
light radius +0
50 energy, regens 1/turn
When at full energy and equipped, it autosummons Luminal, a construct with light radius 5, moderate hp (200?), 50% evasion, +200% movement speed, phys power 0, 100% cut/poison/disease/fear immunity, 100% blight/nature/mind resist, 50% light/dark resist, unbreathing, will-o-wisp sprite. No offensive capabilities. Its AI random walks when close to the player (<=3 range) and seeks the player when further. It autodestructs when the player leaves the level, restoring energy (proportional to its remaining hp) to Luminal the misc/lite. Luminal MK IV does not regen energy while Luminal the construct is on the map. Unequipping the lite will destroy the construct.
Tesseract (unidentified: "puzzle box")
misc/tool, tier 5
powered by unknown forces
requires 48 cunning
+12 see invisible
+12 physical save
-12 physical power
+20% physical penetration
+10% physical resist
-10% temporal resist
+25% blindness immunity
-5% confusion immunity
30 power, 30 power to use, regen 1/turn
"This fiendishly difficult puzzle seems cast or carved from a single piece of strangely dull metal."
on use: loads the player to a new level (farportal style) full of level 60 horrors, without any exit, even from a no-recall level. When the tesseract is used from this level, it returns the player to the level that was left, but positions the player at a distance from his original position equal to the distance traveled in the tesseract level (in a random direction).
Re: Artifact & Ego ideas
weapons of daylight: have them give +1 lite radius
Conversely, something else could give infravision. Huntsman's maybe?
Conversely, something else could give infravision. Huntsman's maybe?
Ghoul never existed, this never happened!
-
- Wyrmic
- Posts: 227
- Joined: Thu Mar 10, 2011 9:10 pm
Re: Artifact & Ego ideas
Somebody (who's not me) should make a junkart add-on!
"Melinda's Old Toenail can be activated for confusion."
"Melinda's Old Toenail can be activated for confusion."
Re: Artifact & Ego ideas
An epic drop for temporal spellcasters:
Rod of Rassilon: Artifact Staff.
Material level 5
Powered by: Unknown Forces (not arcane)
Combat damage type: Temporal.
Spellpower +40
Effective Willpower for Paradox checks +40
Increased damage Temporal +30%
Resistance Penetration Temporal +20%
Resists Temporal +20%
Resist Teleportation +50%
Talent Mastery, chronomancy/timeline-threading +0.2, chronomancy/timetravel +0.2, Spell/Temporal +0.2
Description: A plain looking ceremonial rod. It has connections with Time that even chronomancers do not understand.
Rod of Rassilon: Artifact Staff.
Material level 5
Powered by: Unknown Forces (not arcane)
Combat damage type: Temporal.
Spellpower +40
Effective Willpower for Paradox checks +40
Increased damage Temporal +30%
Resistance Penetration Temporal +20%
Resists Temporal +20%
Resist Teleportation +50%
Talent Mastery, chronomancy/timeline-threading +0.2, chronomancy/timetravel +0.2, Spell/Temporal +0.2
Description: A plain looking ceremonial rod. It has connections with Time that even chronomancers do not understand.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Artifact & Ego ideas
Troll Rod of Recall
powered by unknown forces
2.00 Encumbrance
Type: charm/rod
It can be used to recall the user to the world map, costing 100 power out of x/400.
This rod was crafted from rare wood by Prox the Mighty, greatest craftsman of the Age of Ascendancy. It is virtually indistinguishable from an ordinary Rod of Recall, yet something strikes you as slightly off...
(when used, the rod teleports the user next to the highest-level monster in the zone - this will result in horror and possibly doom, but can potentially be weaponised by creative players)
powered by unknown forces
2.00 Encumbrance
Type: charm/rod
It can be used to recall the user to the world map, costing 100 power out of x/400.
This rod was crafted from rare wood by Prox the Mighty, greatest craftsman of the Age of Ascendancy. It is virtually indistinguishable from an ordinary Rod of Recall, yet something strikes you as slightly off...
(when used, the rod teleports the user next to the highest-level monster in the zone - this will result in horror and possibly doom, but can potentially be weaponised by creative players)
Re: Artifact & Ego ideas
Seems like we already have enough artifact Mindstars, but I've designed a few more anyway.
Quietness: Artifact Mindstar
Material Level 1
Powered by Psionic and Arcane Disrupting
Combat Damage: 50% Nature, 50% Manaburn
Mindpower +5
Spellsave +5
Activate for Aura of Silence.
Talent Mastery, wild-gift/antimagic +0.1
Description: This strange rock makes no sound, regardless of whatever you smack it on.
Guilt: Artifact Mindstar
Material Level 2
Powered by Arcane and Nature
Combat Damage: Arcane
Mindpower +10
Spellpower +10
Damage Bonus Arcane +10%, Nature +10%
Resists Arcane +10%, Nature +10%
Resist Silence +30%
Description: After the Mages of Angolwen had stabilised the Abashed Expanse, a few tried to restore life to the dead earth trapped in the sky. Their efforts were mostly unsuccessful, but this stone was found in the clutch of a newly grown sapling.
Fearstar: Artifact Mindstar
Material Level 5
Powered by Arcane and Psionic
Combat Damage: Demonfire
Mindcrit +10%
Spellcrit +10%
Damage Bonus Fire +20%, Darkness +20%
On hit (spell) 10% chance to cast Nightmare.
On hit (mindpower) 10% chance to cast Darkfire.
Description: Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash.

Quietness: Artifact Mindstar
Material Level 1
Powered by Psionic and Arcane Disrupting
Combat Damage: 50% Nature, 50% Manaburn
Mindpower +5
Spellsave +5
Activate for Aura of Silence.
Talent Mastery, wild-gift/antimagic +0.1
Description: This strange rock makes no sound, regardless of whatever you smack it on.
Guilt: Artifact Mindstar
Material Level 2
Powered by Arcane and Nature
Combat Damage: Arcane
Mindpower +10
Spellpower +10
Damage Bonus Arcane +10%, Nature +10%
Resists Arcane +10%, Nature +10%
Resist Silence +30%
Description: After the Mages of Angolwen had stabilised the Abashed Expanse, a few tried to restore life to the dead earth trapped in the sky. Their efforts were mostly unsuccessful, but this stone was found in the clutch of a newly grown sapling.
Fearstar: Artifact Mindstar
Material Level 5
Powered by Arcane and Psionic
Combat Damage: Demonfire
Mindcrit +10%
Spellcrit +10%
Damage Bonus Fire +20%, Darkness +20%
On hit (spell) 10% chance to cast Nightmare.
On hit (mindpower) 10% chance to cast Darkfire.
Description: Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash.
My feedback meter decays into coding. Give me feedback and I make mods.
-
- Wyrmic
- Posts: 284
- Joined: Thu Mar 29, 2012 2:11 am
Re: Artifact & Ego ideas
hour= current hour in the game (from 0 to 24, 0 is midnight, 12 is noon)
Scepter of Universe: Artifact Staff.
Material level 5
Powered by: Arcane
Combat damage type: Temporal.
Spellpower +40
Spell Crit Chance +30%
Increased damage Light +50%*(-100%*abs(hour-12)/12),
Resistance Penetration Light +30%*(-60%*abs(hour-12)/12),
Resists Light +30%*(-60%*abs(hour-12)/12),
Increased damage Darkness-50%*(100%*abs(hour-12)/12),
Resistance Penetration Darkness -30%*(60%*abs(hour-12)/12),
Resists Darkness -30%*(60%*abs(hour-12)/12),
Talent Mastery, Celestial/Eclipse +0.2, Celestial/Star_fury+0.2,Celestial/sun+0.2*(-0.4*abs(hour-12)/12),Celestial/Twilight-0.2*(0.4*abs(hour-12)/12),Celestial/Chants+0.2*(-0.4*abs(hour-12)/12),Celestial/Hymns-0.2*(0.4*abs(hour-12)/12),
Talent Cooldown: Twilight Surge (-3), Twilight (-2)
Damage Conversion: Light 100%+(-100%*abs(hour-12)/12), Darkness 100%*abs(hour-12)/12,
Description: A short scepter that have various tiny celestial bodies rotates around it. It is resonate with the great structure of the celestial system.
If possible, make the positive/negative energy threshold varies with time as well.
Scepter of Universe: Artifact Staff.
Material level 5
Powered by: Arcane
Combat damage type: Temporal.
Spellpower +40
Spell Crit Chance +30%
Increased damage Light +50%*(-100%*abs(hour-12)/12),
Resistance Penetration Light +30%*(-60%*abs(hour-12)/12),
Resists Light +30%*(-60%*abs(hour-12)/12),
Increased damage Darkness-50%*(100%*abs(hour-12)/12),
Resistance Penetration Darkness -30%*(60%*abs(hour-12)/12),
Resists Darkness -30%*(60%*abs(hour-12)/12),
Talent Mastery, Celestial/Eclipse +0.2, Celestial/Star_fury+0.2,Celestial/sun+0.2*(-0.4*abs(hour-12)/12),Celestial/Twilight-0.2*(0.4*abs(hour-12)/12),Celestial/Chants+0.2*(-0.4*abs(hour-12)/12),Celestial/Hymns-0.2*(0.4*abs(hour-12)/12),
Talent Cooldown: Twilight Surge (-3), Twilight (-2)
Damage Conversion: Light 100%+(-100%*abs(hour-12)/12), Darkness 100%*abs(hour-12)/12,
Description: A short scepter that have various tiny celestial bodies rotates around it. It is resonate with the great structure of the celestial system.
If possible, make the positive/negative energy threshold varies with time as well.