Changeling (Wilder Class)
Changelings are creatures with many faces and bodies. Few know what they really look like underneath as they like to assume the appearances of other races to survive and adapt in the wild. Their main stats are Willpower and Cunning.
Class Trees:
(Changing and polymorph talents increase equilibrium.)
Changing
1. Mirror Tricks. Cooldown = 25
Activated Talent
This talent minimises your equilibrium by 10 and changes you into a random creature within a radius of 5 and within your line of sight. When you change shape your tile changes to match the creature, you gain telepathy for that race, gain 2 of their talents (chosen randomly), and gain a +5 modifier of that creature's top 2 stats. The modifiers are based on mindpower.
2. Racial Confusion. Cooldown = 25
Activated Talent
This talent changes you into a random creature within a radius of 5 and within your line of sight. When you change shape your tile changes to match the creature, you gain telepathy for that race, gain two talents of theirs (chosen randomly), and gain a +5 modifier of that creature's top 2 stats. All creatures who do not share your new race will become confused for 3 turns if they fail a save against your mindpower. The modifiers are based on mindpower.
3. Resistance Change
Activated Talent. Cooldown= 25
This talent changes you into a random creature within a radius of 5 and within your line of sight. When you change shape your tile changes to match the creature, you gain telepathy for that race, gain two talents of theirs (chosen randomly), gain a +5 modifier of that creature's top 2 stats, and gain an extra +5% resistance to two of the creature's highest resistances. The modifiers are based on mindpower.
4. Selective Avoidance
Activated Talent. Cooldown = 25
This talent changes you into a creature of your choice within a radius of 5 and within your line of sight. When you change shape your tile changes to match the creature, you gain telepathy for that race, gain two talents of theirs (chosen by you out of a random selection of 5), gain a +5 modifier of that creature's top 2 stats. When changing with Selective Avoidance, you gain a 10% evasion modifier against all creatures who do not share your race.
Polymorph Creature
1. Polymorph
Activated Talent. Cooldown, 5.
Polymorph all creatures into a different random creature within a radius of 3 if they lose against your mental save. They will change into a creature from a tier 1 or 2 dungeon. Their stats and attacks remain the same, however, you will gain attack and defense modifiers against any polymorphed creatures. These modifiers increase with your mindpower. You can "change" into polymorphed creature, though this could be risky.
2. Polly Wants a Cracker!
Activated Talent. Cooldown, 5.
Bite into a creature to do 50 damage. Bite into a polymorphed creature to do 70 damage. The damage value increases with your mindpower.
3. Destructive polymorphism
Activated Talent. Cooldown 20.
Polymorph all creatures into a differetn random creature within a radius of 3 if they lose against your mindpower. They will change into a tier 3 or 4 dungeon creature. Their stats and attacks remain the same, however, you will gain attack and defense modifiers against any polymorphed creatures. Each polymorphed creature. These modifiers increase with your mindpower. You can "change" into any polymorphed creature, though this may be risky. Each polymorphed creature loses 10% of their health and becomes blinded for 6 turns.
4. Polymorph Pandemonium
Activated Talent. Cooldown = 35
Each polymorphed creature who fails to save against your mindpower will lose their minds and begin attacking a targetted creature of your choice for 5 turns. This value increases with your mindpower.
--- For variety maybe they could learn another class tree; I just can't think of what. Perhaps a "mirror image" class tree where you can copy the talents of a particular level into empty slots of the "mirror image" tree and base their damage/modifiers off willpower or cunning. And change them as you see fit, although you can't remember previous ones you've slotted out unless you go back, find the creature, and copy its talents again. This wouldn't apply for bosses though...
General Talent Tree:
1. Natural Adaption
Passive Talent
You are able to take advantage of your changeling form's race's highest stats by basing them on Willpower (for the highest stat) and Cunning (for the lowest) with 60% adaption rate. This percentage scales with talent level. (level 2=70%, level 3=80%, level 4=90%, level 5= 100%).
2. Survival of the Fittest
Activated Talent. Cooldown = 35
When this talent is activated, if a creature with the same race as you has higher stats than you, you will mimic their stats and gain a +1 bonus stats. This value scales with talent level. If the opponent creature is higher than 2 levels in comparison to your level, you gain their stats and the modifier as if they were 2 levels higher.
At talent level 2, the bonus becomes +2, the level modifier becomes 4.
At talent level 3, the bous becomes +3, the level modifier becomes 6.
At talent level 4, the bonus becomes +4, the level modifier becomes 8.
At talent level 5, the bonus becomes +5, the level modifier becomes 10.
3. Mutual enemies
Passive Talent
You gain a +1 attack modifier against creatures who are not the same race as you.
At talent level 2, you gain a +1.5 attack modifier.
At talent level 3, you can a +2 attack modifier.
At talent level 4, you gain a +2.5 attack modifier.
At talent level 5, you gain a +3 attack modifier.
4. Dance of Nature
Passive Talent
This talent allows you to befriend any creature within a radius of 6 and within your line of sight with your same race or subclass. (ie If you are a lich, you can befriend any liches in the area that lose against your mental save). They will gain your level, will fight for you until they die, you change form, accidentally hit one, or if they leave your line of sight. The modifiers are based on mindpower. Note that subclasses are less reliable and have to save against 75% of your mindpower, not 100% like that of your same form.
----
Possible other general trees: Any of the wild gifts and the one including meditation??
I'm not sure how well this would work in practice, but it might be able to work in theory if it had a few extra offensive talents to learn. What do you guys think? If they weren't a wilder class they could probably be a psionic class. Obviously, I don't think it would be fair if you were allowed to polymorph or change into bosses, so that wouldn't be allowed, of course. Also sorry in advance for butchering the difference between mental save and mindpower. I'm not sure which should be used at this point. But yes, criticisms are highly welcome. I'm not darkgod by any means, but this is just an idea for a class I've had for awhile and it seems like a good idea (from a biased opinion).
I'm also pretty sure I've made some mistakes and things I need to reconsider. Perhaps others have better ideas?
