... not just boring, but actively deadly. Given an option to use literally any other inscription in the game barring maybe manasurge on a manaless class (and at least in that case it's just useless, instead of actively detrimental to use), I would rather be using that over PD. Because uncontrolled phase door will get you killed. You can't afford to be using a escape (or even mobility, really) option that continually not just doesn't function as an escape, but puts you in the exact opposite direction you needed to go. Sometimes it's functionally identical to flat out wasting a turn! Sometimes when you're two or three tiles away from something that can squish you and need to escape, it puts you two tiles closer! Try to use it as mobility or repositioning, and it'll do the exact bloody opposite of what you wanted to do!Grey wrote:Well currently phase runes are just boring. They get completely ignored after teleport runes are found. If they're not improved they should just be cut.
Uncontrolled phase door runes are freaking death traps.
I'd be fine with them being cut out entirely and just replaced with teleport runes, too. That'd be okay. Only tweak those things need is to not fail (or at least not consume a turn in the process of failing) if the only point it can land on is inside its minimum range. But uncontrolled PD runes right now are BS death attractors to a larger degree than most anything outside infinite dungeon (1) vaults.