Make phase door runes instant use

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Frumple
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Re: Make phase door runes instant use

#16 Post by Frumple »

Grey wrote:Well currently phase runes are just boring. They get completely ignored after teleport runes are found. If they're not improved they should just be cut.
... not just boring, but actively deadly. Given an option to use literally any other inscription in the game barring maybe manasurge on a manaless class (and at least in that case it's just useless, instead of actively detrimental to use), I would rather be using that over PD. Because uncontrolled phase door will get you killed. You can't afford to be using a escape (or even mobility, really) option that continually not just doesn't function as an escape, but puts you in the exact opposite direction you needed to go. Sometimes it's functionally identical to flat out wasting a turn! Sometimes when you're two or three tiles away from something that can squish you and need to escape, it puts you two tiles closer! Try to use it as mobility or repositioning, and it'll do the exact bloody opposite of what you wanted to do!

Uncontrolled phase door runes are freaking death traps.

I'd be fine with them being cut out entirely and just replaced with teleport runes, too. That'd be okay. Only tweak those things need is to not fail (or at least not consume a turn in the process of failing) if the only point it can land on is inside its minimum range. But uncontrolled PD runes right now are BS death attractors to a larger degree than most anything outside infinite dungeon (1) vaults.

Canderel
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Re: Make phase door runes instant use

#17 Post by Canderel »

I like the idea of egos, but i think minimum of 2-5 should always be there, and controlled can just be a really rare/high level ego.

But as always... create an addon?

SageAcrin
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Re: Make phase door runes instant use

#18 Post by SageAcrin »

HousePet wrote:Not sure about extra egos. That could cause a dilution issue.
If you dilute a specific Rune subtype...well, that only actually matters if people were using the Rune at all to start with.

This is not especially the case with Phase Door. It could be a problem overall-that's why you'd want a lot of testing before expanding inscription egos(Like, say, through the aforementioned addon).

But just for Phase Doors? Can't see a danger, personally...
... not just boring, but actively deadly.
Sorta. It's most accurate to say the role they have in ToME is spectacularly narrow.

The use for a Phase Door is to use it and get away from melee-the odds that you won't land somewhere that isn't at least a few squares away from an enemy are extremely low, and that gives you a chance to heal, kite, etc.

However, most ToME enemies of note have some ranged or mobility option, so this impact is, by and large, so narrow that it doesn't matter.

And using it for anything else, yeah, that definitely can be lethal, because they're not reliable enough for anything else.

I've gotten some use out of Phase Door(I wouldn't want to do Kill Bill! without one, for instance), but it is very, very niche at the very best.

lukep
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Re: Make phase door runes instant use

#19 Post by lukep »

HousePet wrote:I want free Out of Phase on Phasing Runes. :P
Is this is what you're looking for?
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Grey
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Re: Make phase door runes instant use

#20 Post by Grey »

I see "out of phase" has been added to phase door runes in SVN. However it still won't make anyone use deathtrap short range teleports. They just can't be relied upon *at all* and can be actively dangerous to use.

No healing reduction on invis runes is awesome though :D
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darkgod
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Re: Make phase door runes instant use

#21 Post by darkgod »

Well it packs lots of defense, resist all (much more than a wild infusion) and a big reduction in timed effects. And it can last nearly as long as the cooldown
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SageAcrin
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Re: Make phase door runes instant use

#22 Post by SageAcrin »

Yeah, the role is more of a combination defensive buff and mobility skill now.

It certainly has a role, though it's still on the weaker end. Mostly, I see it seeing play on the undead, now, as a defensive buff rune. They have rather few options for that, and one that adds mobility while subtracting status duration is certainly attractive for them.

I mean, it's more of a mage thing still, but that's sorta inherent in Phase Door. It's certainly a lot more of a role than it did have, just niche. Could see running one on, say, an Anorithil, for a more general non-undead use(Someone with a lot of heals and barriers, without much mobility, who might want a secondary mobility rune/infusion, and who likes tanking buffs.).

Grey
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Re: Make phase door runes instant use

#23 Post by Grey »

I'm not sure why anyone would pick it over a shield rune. But I'll wait to see it in action before judging further!
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SageAcrin
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Re: Make phase door runes instant use

#24 Post by SageAcrin »

Oh, sure, in a vacuum, give me a 500/6 turn shield and a 40~% effects/7 turn Phase Door(high end on both, if I read it right), and I'll take the former.

But the game doesn't operate in a vacuum. You may not come across a good Shielding, but may a good one of these. Could also be that you have two good Shieldings and have good class healing and don't feel like you need healing so much as you need Mobility.

Or you could be an undead, where the general playstyle is to grab two Shielding, one Teleport, and mourn that the rest of your inscriptions are useless, up until now. Maybe get a fourth for CPD. Having a Phase Door there doesn't sound too bad.

I admit, I'm not sure it's enough myself, but I'm willing to be cautiously optimistic.

Grey
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Re: Make phase door runes instant use

#25 Post by Grey »

SageAcrin wrote: Or you could be an undead, where the general playstyle is to grab two Shielding, one Teleport, and mourn that the rest of your inscriptions are useless, up until now. Maybe get a fourth for CPD. Having a Phase Door there doesn't sound too bad.
Having invis allow healing is a new gift for undead. Compared to the phase door it's more reliable for both defence and mobility.

I guess we could just accept that phase door runes are inferior and only really exist for starting chars.
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SageAcrin
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Re: Make phase door runes instant use

#26 Post by SageAcrin »

Mmm.

You've convinced me that making them Instant, even with this buff, would probably be fair.

I don't know if it's necessary, but I can't imagine them dominating the spectrum, or being overpowering, no matter how I turn it over in my head. It seems safe and interesting.

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