Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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xx2
Posts: 1
Joined: Wed Feb 06, 2013 1:34 am

Re: Dumb questions thread

#796 Post by xx2 »

i have a question for you, wtf am I supposed to do now?
Image

Omega Blue
Thalore
Posts: 190
Joined: Sun Oct 31, 2010 2:50 pm

Re: Dumb questions thread

#797 Post by Omega Blue »

stinkstink wrote:
Omega Blue wrote:How does luck work? And should I put a ring on that does nothing but increase luck?
If that ring is the Ring of the Dead, then absolutely. Just for reasons other than luck.
Oh. I see. Thanks! :)

Omega Blue
Thalore
Posts: 190
Joined: Sun Oct 31, 2010 2:50 pm

Re: Dumb questions thread

#798 Post by Omega Blue »

xx2 wrote:i have a question for you, wtf am I supposed to do now?
Kill them all, of course. :lol:

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Dumb questions thread

#799 Post by wobbly »

xx2 wrote:i have a question for you, wtf am I supposed to do now?
On anything but a summoner that wouldn't be a problem. Hope you remembered a teleport.

Nivrax
Higher
Posts: 72
Joined: Wed Jan 23, 2013 3:36 pm

Re: Dumb questions thread

#800 Post by Nivrax »

You can try going to Spellblaze, Summonning full set of animals, then going back into Dreadfell. Not sure what happen in this scenario, but I had rare things like my summons staying on same square as me before when traversing stairs. Hope they kill something in one turn and it's easy from there.

Dacke
Cornac
Posts: 35
Joined: Sun Feb 03, 2013 11:31 pm

Re: Dumb questions thread

#801 Post by Dacke »

I think that only works if there is enough room to place the summons, unfortunately. But yes, go get some means of teleportation. Then come back, teleport out and then leave the room alone.

But it does kind of look like a bug..?

aynama
Yeek
Posts: 14
Joined: Wed Feb 06, 2013 1:00 pm

Re: Dumb questions thread

#802 Post by aynama »

aside from that horrid scene (to which I'd also say "kill those bastards with biggest shots you got, or die trying :)")
I have been thinking of an answer for this:
Is it common to get load times longer and longer, more you install add-ons?
(My system runs on 2GB memory, no graphics card, dual core processors, lubuntu(linux-based) operation system)
for instance: with item and stone warden add-ons, the game loads pretty fast.
Then add 1 more, and the load times (like loading new game or load game or go to map screen) go up about 2 minutes...
Then add 2 more, and the load times... whoa, like 10 minutes or more

not that I mind at the moment, I love the game... But if they keep on making so good add-ons,
maybe gotta by a new computer, dammit :)

hobophobic
Posts: 4
Joined: Sat Jan 26, 2013 9:32 am

Re: Dumb questions thread

#803 Post by hobophobic »

Never mind solved it!Great game!

stheno
Posts: 2
Joined: Mon Feb 11, 2013 1:25 pm

Re: Dumb questions thread

#804 Post by stheno »

Dumb question thread, I have one of those!

I have a few techniques available to train, but In the talent tab there are multiple "techniques" that are greyed out. For example: "Technique / Two-handed maiming". In the requirements,
"Talent category known" is marked in red, as if that is the prerequisite that I'm missing. Is there any way of training these eventually or are they just meant for some other class?

If they are techniques for other classes, why are they even shown in my class' tree?

Thanks!
--
Stheno

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Dumb questions thread

#805 Post by Velorien »

stheno wrote:Dumb question thread, I have one of those!

I have a few techniques available to train, but In the talent tab there are multiple "techniques" that are greyed out. For example: "Technique / Two-handed maiming". In the requirements,
"Talent category known" is marked in red, as if that is the prerequisite that I'm missing. Is there any way of training these eventually or are they just meant for some other class?

If they are techniques for other classes, why are they even shown in my class' tree?

Thanks!
--
Stheno
At levels 10, 20 and (I think) 36, and at the start if you're a Cornac, you get one category point to spend as you will. You can use this on a greyed-out talent tree to unlock it, fulfilling this prerequisite.

You can also spend category points to increase mastery of trees you've already unlocked, which increases the multiplier they apply to the level of talents within them (once per tree max). And you can use them to buy new inscription (rune/infusion) slots, at one point per slot to a maximum of five total.

hobophobic
Posts: 4
Joined: Sat Jan 26, 2013 9:32 am

Re: Dumb questions thread

#806 Post by hobophobic »

I've accidentally removed a few talents from my hot bar and I can't figure out how to get them back! They still show up on the list if I right click my character so I can still use them but I'd like to get them back on my hotbar anyways :?

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Dumb questions thread

#807 Post by Velorien »

hobophobic wrote:I've accidentally removed a few talents from my hot bar and I can't figure out how to get them back! They still show up on the list if I right click my character so I can still use them but I'd like to get them back on my hotbar anyways :?
Put the cursor over your hot bar and press "m". It'll come up with a complete list of talents, from which you can then drag and drop as desired.

Dacke
Cornac
Posts: 35
Joined: Sun Feb 03, 2013 11:31 pm

Re: Dumb questions thread

#808 Post by Dacke »

No need to hold the cursor in a specific place, just press 'm'!

Unfortunately, the talent list doesn't include item-given talents. (Bug, I think).

I've been un-equipping/re-equipping items to get item abilities back. Drag them around to get them where you want. But you can't right-click them to modify position/auto-use.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: Dumb questions thread

#809 Post by Mewtarthio »

You can put your mouse over an item in the inventory screen and push a hotkey to assign that item to that hotkey.

ironroby
Cornac
Posts: 32
Joined: Tue May 29, 2012 5:21 pm

Re: Dumb questions thread

#810 Post by ironroby »

Do other items that give light, other than the lantern type items in the light source slot, also ruin invisibility? Like staffs and boots that give +1 light and so?

How about items that you don't even need to equip? I just got an artifact gem that gives me +1 light by just carrying it in my inventory.

Are the items that take away light taken into account? So that if I wear something that gives -1 light, like a ring or that sack of spider eggs, does it then negate, lets say, Wintertide Phial's +1 normal light, so that I could wear it then without it giving my invisibility away?

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