[1.0] Wild Summon - Spider (mainly)

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Nivrax
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Joined: Wed Jan 23, 2013 3:36 pm

[1.0] Wild Summon - Spider (mainly)

#1 Post by Nivrax »

From Summoning (advanced)

Healing reduction of Spider new shiny poison stays at 1% no matter what.

On side note, Drake gets Silence that scales with Mindpower, but he has rather crappy stat for it. While I don't think the summon itself needs a buff (it's already strongest of bunch), I don't think a (one turn) buffing skill should only have effect that waste its turn by using spell that will get resisted anyway.

Also, War Hound sometimes struggle to put his Total Thuggery up, even though it's instant and I set it to higher priority (10, with Attack at 1, unless I look at it wrong side, but then I swapped values around and haven't notice much change either).
It can waste MANY turns not putting it on, which is quite a problem for melee summon that is also the most fragile of all (even more than Ritch for some reason). Make it spawn with it active already like Golem does with Shattering Impact?

R_D
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Re: [1.0] Wild Summon - Spider (mainly)

#2 Post by R_D »

Yeah, that insidious poison 1% heal reduction really irks me. :|
?Wub?Wub?Wub?

darkgod
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Re: [1.0] Wild Summon - Spider (mainly)

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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