5k17 wrote:They have at least three spells with similar effects IIRC.
This is honestly probably by far the most disingenuous argument possible so I'm not sure what you expect me or anyone else to say--have you actually played both builds? Incidentally, the same argument re: build differences for archmages applies to wildfire versus earth or storm builds as well. (not so much arcane since it's in a pretty cushy spot, IMO, but I guess some people aren't fans of it so.. eh, whatevs. actually, then again, I like storm builds too but they do have some problems, but again most people don't like those either... well, whatever, you get the point.

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Also, being told that alchemists' ammo is unlimited as far as every player is concerned (unless you deliberately sit there throwing bombs at nothingness every few minutes for several minutes on end) and then saying 'but it's limited!!'' does not really say much. Can you honestly name a point in the game where without deliberately trying your best to do so (for whatever reason) the supposed limited availability of alchemist gems has been a problem? I certainly can't, especially since it's not like there aren't already respawning sources of loot in the game that Alchemist is particularly good at dealing with--not that this should ever, ever come up, mind, but the option is technically there.
Something being limited only actually matters when there is a chance of running out of it and having your game being ruined and that really isn't the case here, and even a new player will be able to recognize the fact that they get waaaaaaaay more than enough gems to have to even consider this.
Further, I didn't actually suggest or mean to suggest that alchemists can only round out a build that wants to include every single tree by level 50 only. The implication is that they have a much easier time doing so (i.e. that it's possible at all, really) before then unlike classes like, say, Archmage. Or Wyrmic. Or Shadowblade, etcetc, which can have perfectly workable builds at 30+, but won't obviously have
everything even at level cap. (which is totally okay, mind you, just using those as random examples of things that have a bunch of class trees!)