If it helps, I agree entirely that the issue you've raised is indeed an issue. As things stands, I can be comparing dozens of stats in selecting between different pieces of gear, and it's not so much about hard or interesting decisions as it is about the tedium of sorting through lots of different small bonuses until I find the ones slightly more relevant to my current interests than the rest. And while I don't know if I like all the implications of your solution, I am very much in favour of collapsing the presentation of bonuses to something more accessible while keeping the actual impact of the egos the same.
Also, for what my 0.02 gold is worth, item swapping for the purpose of meeting stat requirements is a form of cheating. It's a bait-and-switch that takes advantage of the game's inability to recognise that your character should no longer be strong enough to wear that armour without collapsing, or no longer has the intelligence to comprehend that particular spell. I would gladly see stat requirements check base stats instead of modified stats (and make a few minor adjustments in recompense - does the average mage really need to boost their base strength by 60% before they can wear a helmet?).
Remove all char stats (Str, Dex, etc) from egos
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- Thalore
- Posts: 145
- Joined: Sun Dec 18, 2011 1:41 pm
Re: Remove all char stats (Str, Dex, etc) from egos
I do agree that some stat requirements should be tweaked overall. I wouldn't be bothered by equipment swapping going away as long as a number of stat requirements were adjusted to something far more reasonable. Right now, for example, armor training 1 requires too much of a gateway investment to justify it for mages and the like, particularly for low strength races like Yeeks (remember they get -5 Strength when you suggest something that'd require only 1 or 2 points' investment for most races).
A number of prodigies, too, are attractive to or even tailor fitted for classes that basically want nothing to do with their required stats, and actually investing in said stats would result more in a downgrade than a sidegrade. For it to be a sidegrade, the prodigy would have to enable an alternative build entirely or whatever. (Basically making that Dexterity or whatever you're investing in actually useful for you outside simply enabling the prodigy choice.) Even then, there'd likely be problems in getting to that point with a stat allocation that's nonoptimal up until level 30. The game definitely gets decently challenging before then.
As for simplifying stat comparisons, perhaps a better idea for addressing this would be to show the total effects as has been suggested. Displaying how it affects every single talent you have would be way too much, though. But just a display of how much total power/saves/crit/whatever the item gives you would considerably simplify the mental math that is required every time you compare an item with, say, a large Cunning bonus versus an item with a large crit rate bonus versus an item with a moderate amount of both.
A number of prodigies, too, are attractive to or even tailor fitted for classes that basically want nothing to do with their required stats, and actually investing in said stats would result more in a downgrade than a sidegrade. For it to be a sidegrade, the prodigy would have to enable an alternative build entirely or whatever. (Basically making that Dexterity or whatever you're investing in actually useful for you outside simply enabling the prodigy choice.) Even then, there'd likely be problems in getting to that point with a stat allocation that's nonoptimal up until level 30. The game definitely gets decently challenging before then.
As for simplifying stat comparisons, perhaps a better idea for addressing this would be to show the total effects as has been suggested. Displaying how it affects every single talent you have would be way too much, though. But just a display of how much total power/saves/crit/whatever the item gives you would considerably simplify the mental math that is required every time you compare an item with, say, a large Cunning bonus versus an item with a large crit rate bonus versus an item with a moderate amount of both.
Re: Remove all char stats (Str, Dex, etc) from egos
would it be possible to project the range of damage the weapon will do using a normal attack against a target with 0 resists and armor, taking everything into account and including on-hit damage like Diablo does? That number's not completely realistic - doesn't account for APR, accuracy, and other benefits of stat changes - but it'd go a long way toward making the comparison a bit easier.