stealth and bosses / uniques

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sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

stealth and bosses / uniques

#1 Post by sofocles »

I got lucky this time and have a 100% chance of not breaking stealth... why do i still break stealth? why with bosses this is much more probable?

lukep
Sher'Tul Godslayer
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Re: stealth and bosses / uniques

#2 Post by lukep »

Do you mean that you are being seen, or that the sustain is deactivating itself when you act?

If it's just being seen, then that's normal, and stealth isn't meant to be perfect.

If it's the sustain deactivating, do you have negative luck? Luck can change the chance of staying in stealth, including bringing it below 100% from Unseen Actions.
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Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: stealth and bosses / uniques

#3 Post by Mewtarthio »

If an enemy "notices you at the last moment," your Stealth gets broken, regardless of Unseen Actions.

sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

Re: stealth and bosses / uniques

#4 Post by sofocles »

wow i didnt get that at all...
so the stealth score actually is very important even if you have a 100% unseen actions ,
any idea for high lvl mobs how much stealth score is enough to avoid loosing stealth?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: stealth and bosses / uniques

#5 Post by SageAcrin »

Stealth wasn't really designed with the concept of never losing it in mind.

You'd need 100 at least, and IIRC you still get spotted some around that point. So, think in that area, at least.

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: stealth and bosses / uniques

#6 Post by tiger_eye »

Yeah, just mirroring what others have said: as currently designed, at the start of a melee attack, a check is made to see if the target can see through your stealth regardless of Unseen Actions, and stealth is broken if this fails. I suppose this should be clarified (or changed) in the talent description of Unseen Action, because right now it kinda lies.

If you have Unseen Actions at 100%, then you can probably set traps and fire a bow or sling to your hearts content without breaking stealth.

*edit*To clarify, if you attack an enemy that can see you, then you'll break stealth. It has been suggested that one should be able to tell which enemies can and cannot see the player on any given turn, such as having a yellow tactical border for enemies that can't see you.
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sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

Re: stealth and bosses / uniques

#7 Post by sofocles »

U just gave me another idea!
Rogue stealth forget dual wielding all bow or sling... never breaks stealth? really? only checks for melee attack?
So i get the bonus to crits all the time...
mmm definetly worth checking

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