idea: rogue mode plus

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sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

idea: rogue mode plus

#1 Post by sofocles »

First of all: i dont want to replace the rogue mode, it is good as it is and a challenge for people who want a challenge. this would be an aditional mode.

however..
id like to try the challenge of roguemode, but it seems very daunting.. i was thinking if we could "spice it up", to make it more appealing

i dont think it would be very difficult to program but how about some rogue mode ("you die its game over") that has some benefit? for example higher chance of good items drop (doesnt have to be huge difference) or a small bonus to experience,or you get to do all brotherhood of alchemist quests.. in any case its about making roguemode more juicy so more people try it, it wouldnt replace REAL roguemode.

could be locked at the beginning and unlocked when you win the game... or if you get to x lvl in infinite dungeon... possibilities for unlocking are endless

CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Re: idea: rogue mode plus

#2 Post by CaptainTrips »

Too be quite honest, I don't think additional drops, quests, etc. will help you survive roguelike mode all that well. The things that help avoid death in this game are foremost on the side of the player, and not the character. Take things slow, play to your character's strength, play conservatively, boost con, boost con, boost con - a few nice drops aren't going to have the same effect. Also, I think this may be the type of thing that would be best served by an add-on - having different add-ons that affect drop rates, make changes to the alchemist quest, etc. would allow players to craft their gameplay experience in a more flexible way than adding another difficulty mode would.

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: idea: rogue mode plus

#3 Post by supermini »

There is already the adventure mode. I play on roguelike because I like the challenge I guess, even though losing your character after about 20 hours due to a stupid mistake is frustrating.
However, that's what makes victory all the sweeter for me.

There's nothing wrong with just playing adventure and trying to get no deaths if you can. Lots of good players I know play that way (even though some elitists don't agree but they can stick it where the sun doesn't shine).
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: idea: rogue mode plus

#4 Post by tiger_eye »

sofocles, if you want to play with specific changes (like modified drop levels), that's exactly what the addon system is for!
darkgod wrote:OMFG tiger eye you are my hero!

sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

Re: idea: rogue mode plus

#5 Post by sofocles »

i was actually looking for an incentive to playing rogue... as it is, i find it too frustrating to even try.
i know i can play adventure being carefulll but it doesnt feel the same way.
the idea to increase drops or an exp bonus or whatever isnt about having an easier game, just a hook for players that , like me,never try rogue mode. And it doesnt have to be bonus drops, could be extra talent points or something like that. just that "extra" incentive.

Mewtarthio
Uruivellas
Posts: 717
Joined: Mon Jul 16, 2012 6:03 pm

Re: idea: rogue mode plus

#6 Post by Mewtarthio »

Roguelike mode isn't meant to be incentivized, per se. It's just an extra challenge (not to mention a nod to ToME's roots). The only reason to play Roguelike mode is to make the game objectively harder and more stressful. If you think that's more frustrating than fun, then there's no shame in playing on Adventurer.

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