[1.0.0] [FIXED] Negative healing factor

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mudiller
Low Yeek
Posts: 5
Joined: Sat Jan 26, 2013 4:56 pm

[1.0.0] [FIXED] Negative healing factor

#1 Post by mudiller »

I played with Cornac Summoner and was fighting in the underwater cave. After changing my current helmet to the helmet with water breathing (being underwater), healing rate failed somehow - the total heal became about -0.5!
Dying and "re-wearing" all the outfit didn't help.

Changing some of the equipment to ones with "of life" modifier fixed situation a bit - I improved the healing factor to >0 and could continue playing. Some levels after the healing factor fixed by itself from -0.5 to +2.4 (or something like that).
Last edited by mudiller on Mon Jan 28, 2013 2:22 pm, edited 1 time in total.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: [1.0.0] Negative healing factor

#2 Post by stinkstink »

Check your inventory for the Goedalath Rock, it has effects when carried.

mudiller
Low Yeek
Posts: 5
Joined: Sat Jan 26, 2013 4:56 pm

Re: [1.0.0] Negative healing factor

#3 Post by mudiller »

Wow! Thanks, I remember that I've got this item. Then I might have transmogrified it, and healing factor fixed.

Therefore, it's not a bug :)

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