It can get a bit hectic when a load of casters do stuff all on the same turn. Sometimes a small delay would be enough to make it a little easier to see who did what, without looking through the combat log.
Also, not sure how the engine deals with players not getting a turn (eg. when stoned), but could we have a delay, either on the player turn that is being skipped, or increase the delay between enemy moves.
Sometimes the game just runs too fast.
