There do seem to be loads of mindpower artifacts. Mindstartifacts everywhere.
Would be interesting to draw up a huge table and place all the artifacts on it, to see what the spread is like.
I think there is slightly too much synergy between psionics, nature and antimagic. They all use mindpower.
Minor note: Con is not super useful and Penitence is a Shaloren made staff.
My feedback meter decays into coding. Give me feedback and I make mods.
Black Robe is worth like 3 mindpower artifacts. Lost Staff of Archmage Tarelion by itself is like 2 mindstar artifacts. I mean yeah, there are a lot of mindpower artifacts but the good spellpower artifacts are SO good once you get them that it ends up balancing out in my opinion.
One solution is to add a few more utility runes. Perhaps some that aren't completely covered by antimagic/related trees. The only rune that I find myself consistently wanting is Shielding.
Sorry about all the parentheses (sometimes I like to clarify things).
Vision ones are occasionally useful in a few situations, but, ah. I never use them anyway.
The damage malus on invis is just gigantic, so... never use those, either. Conceptually, against something with no see invis, it'd be a few rounds of free turns (and that's no small thing, really), but considering you'd be doing 30% damage the whole time unless you're adding debuffs of some sort along with it, it's just... hard to justify for an inscription slot. Especially when there's plenty out there that do have see invis, and basically turn the inscription slot into something not just useless, but actively and entirely detrimental. Which is just... yeah. No. It's almost as bad as uncontrolled PD runes.
I definitely want WB's devourer taint. Critter should totally drop that. More taints also good!