Uncapping Skill Points

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Cinghiale
Yeek
Posts: 10
Joined: Mon Nov 05, 2012 8:04 pm

Uncapping Skill Points

#1 Post by Cinghiale »

Could a game mode, something akin to Adventure mode be made where class and generic and category talent points kept being gained in the standard campaign after 50? I was saddened to see I had to choose between dream forge / nightmare / discharge for my psion. Also he got eaten.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Uncapping Skill Points

#2 Post by lukep »

Yup, the infinite dungeon does this already, but slower. You can get 6/5 at lvl 60, and 7/5 at 70 etc...

ADIT: whoops, misread. Should be easy enough to mod in though.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Post Reply