[1.0] Faeros

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Elkan
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Re: [1.0] Faeros/Fire Mage

#16 Post by Elkan »

My Ideas for the class :

I'd Certainly keep 100% Fire immunity as a starting trait, along with no breath, No bleed, No Poison, No Disease. They should inherently have a light radius of 4, no infra-vision and no lite slot. (the concept of carrying a light should be pretty much alien to a fire elemental) And although they don't breath I'd Suggest a 20% Damage done penalty and +20 Damage taken penalty whilst in water

I'd have Stun resistance, and Confusion Resistance be part of the second of four racial talents set (Your Standard Active, Passive, passive, Active setup) Giving 20/40/60/80/100% resistance and A 10/20/30/40/50% Fire Damage affinity and levitation at level 5. Perhaps call it "Purity of flame"
"The Purity of your flame grows, and as you burn closer to pure heat your body becomes less susceptible to physical impediments.

For the Third Talent You gain 2/4/6/8/10% Vampyrism from fire damage as everything you burn becomes fuel for your pyre, you burn hotter and brighter gaining +2/3/4/5/6 Light Radius and you start to resemble a towering inferno, gaining +0/1/1/2/2 Size Categories. (You may wish to adjust this to 1/2/3/4/5 And perhaps start the player as Small initially, (if possible changing the player icon for each rank 1-5 would be super awesome)

For the active Abilities, I think for the first "Wall of flames" that increases in width with talent level and has a chance to knockback (Due to the powerful backdrafts) any creature entering the tile knockback chance and damage increasing with spellpower and talent level

For the fourth an ability that supercharges Inner flame, Doubling its radius (Unless you implement a talent that does that later) and causing it to ignore Burnout for 5-10 turns, reapply the burning damage each turn and make the burning damage additive for each turn the enemy remains with the radius You also gain 200% movement speed whilst this endures.

Let me know if you think any of these ideas are Fun (though some may be a pain to code)!

Another idea I had was for a strangulation effect within the inner flame radius, as the fires around you consume all the free oxygen, anyone standing right next to you is going to have a very hard time breathing.....

Sradac
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Re: [1.0] Faeros/Fire Mage

#17 Post by Sradac »

no infravision? y? as a being of fire / heat you'd think if anything infravision would be the ONLY way they can see.

That'd be kinda interesting. Blind character that cant see terrain features beyond say a radius of 1 or 2 (Because the heat of their body warms up the walls) but has very good infravision. Light source will not help them see terrain since the heat cast off is minimal, at best, beyond a couple feet.

BDota
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Re: [1.0] Faeros/Fire Mage

#18 Post by BDota »

Right now I've got it so you have an inate infravsion of 10 and an inate lite of 1. You can't wear lites. I do have a generic talent that increases light radius, but I might remove that. I like the idea of infravision being your primary way of seeing in the dark.

I like the Purity of Flame idea Elkan. Right now I'm going to leave levitation as inate. Could someone tell me what levitation actually does? I hadn't ever seen it before looking at the Faeros npc.

lukep
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Re: [1.0] Faeros

#19 Post by lukep »

IIRC, levitation is mostly useless now. I think it only avoids some traps.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

OmniNegro
Wayist
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Re: [1.0] Faeros

#20 Post by OmniNegro »

I agree with poison/cut/fire immunity, but in ToME Skeletons and Ghouls are every bit as vulnerable to diseases as Humans and Elves and such. This is because diseases are magical in ToME.

I also agree with no breath requirements. It makes zero sense to burn up all the oxygen and still breathe it.

I think that as a race/class it should never be possible to not have burning damage around you. Escorts are pretty much doomed by this, but that makes sense in a way since you do not want them to get too many free skills.

If you choose to make this a raceclass, then it makes sense to not use a resource for talents. Just have a cooldown (Pun intended) between uses.

What gear can you use? (If lights are out of the question, then the question must be asked.) Is there anything special you can use?

Also can light radius be tied to your health? A fire at higher health burns hotter and puts out more light. This theme can be used and exploited to make a careful balancing act for playing this race/class. The higher your health, the brighter your light and the hotter your fire attacks, but the longer it takes them to cooldown.

I know all this can be done via Lua. I just have no clue how to do it.

Elkan
Archmage
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Re: [1.0] Faeros

#21 Post by Elkan »

Perhaps make hp their resource, would be a nightmare to balance well, but give them a very high life rating, say 20, but they only regenerate to 30% of that, above that value it decays with increasing rapidity (Their Hp is their "fuel" and the bigger the fire, the faster it burns out) Most Active abilities cost HP to use, but the player should have an inherent damage vampyrism factor for fire, to prevent overscaling the ability cost should also ramp up when above say 50% hp, with this setup it would make sense for living flame to be a free sustain, or outright passive, this would give them a way to damage/heal at low HP and makes reducing the burnout factor more meaningful

BDota
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Re: [1.0] Faeros

#22 Post by BDota »

What about this: use heat/fire as a resource. It decays above say 20%, and then has zero regen below that point. Having burning enemies inside your Inner Flame would be the only way to increase it. If I do this, I'd change inner flame to have no resource cost or cooldown.

Elkan
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Re: [1.0] Faeros

#23 Post by Elkan »

BDota wrote:What about this: use heat/fire as a resource. It decays above say 20%, and then has zero regen below that point. Having burning enemies inside your Inner Flame would be the only way to increase it. If I do this, I'd change inner flame to have no resource cost or cooldown.
You'd need a lot of cost-free mobility to support that, as the current talents are primarily ranged nukes and the Faeros has very little HP, being in melee range of melee attackers is highly undesireable without the ability to kite them until you have sufficient resources to deal with them, and closing into resource generating range, and then Waiting to gain resources before beginning real damage on other ranged targets is going to be fatal

Sradac
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Re: [1.0] Faeros

#24 Post by Sradac »

I like the HP resource idea. It kinda makes sense, you use your fiery essence to throw blasts of fire at an enemy which in turn weakens you. Burning enemies close to you add to the pyre of your essence. Maybe have something like the doomed Feed that is insta-cast and is a sustained thing that can only be cast on burning enemies. While active you suck the flames from them into yourself. The burning damage to the enemy will be greatly reduced (or completely negated), but instead it heals you.

Do it. you know its the best idea ever.


Do you burn yourself down to a small kindle to overkill everything, or do you let your enemies slowly suffer while feeding off the flames on them?!!??! make it so.

That'd make for some awesome tactical decisions, to have the option to have your abilities damage enemies over time OR heal you over time, but not both.

To make it balanced, there should probably be a decent amount of talents that have low initial damage but do most of it over time. That way you cant just throw a massive nuke at everything and suck the lingering flames off of them for little to no danger.

Have some abilities that just do straight damage, cant suck flames off that. Some that do little initial damage but a large amount over time that can be used to burn down a boss OR keep yourself healed. Then some in-betweens that do decent initial and decent overtime that wouldnt matter which way you used them.

Sradac
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Re: [1.0] Faeros

#25 Post by Sradac »

Every time I think of this raceclass I cant help but picture Ignus from Planescape: Torment.

If you make it as awesome as Ignus was, you deserve a pat on the back.

BDota
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Re: [1.0] Faeros

#26 Post by BDota »

I like the HP resource idea. I'm switching the talents to use life instead of mana and updating a few of the new ones. I should have an updated version posted in the next few days as well. I'm also working on talent icons, but that's going to take a while as I'm bad at image editing.

BDota
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Re: [1.0] Faeros

#27 Post by BDota »

I uploaded an updated version.

Talents now use life instead of mana. I haven't decided how healing will work so I added a generic healing talent. I'll probably replace it later on with something else, but I figured it needed some healing to be playable.

I've added a few new talents. I'd like some feedback. What works, what doesn't work? Should I change life costs and cooldowns? Does it need a higher life rating? Is the starting HP too low?

The inner flame tree definately needs to be reworked. That's my priority for the next update.

daftigod
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Re: [1.0] Faeros

#28 Post by daftigod »

Hey BDota! Nice work!

Do you mind if the Faeros is included in the next Class Pack? I could probably whip something together within a week or so, and a new Race would be a sweet addition! Let me know if you're interested

ps - I whipped up a couple of faeros player sprites really quickly. I could make better sprites if you want to add them, but I'm no painter so I can't really do decent shockbolt style tiles, sorry.
faeros.png
faeros.png (5.05 KiB) Viewed 5755 times
Keep up the good work!

BDota
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Re: [1.0] Faeros

#29 Post by BDota »

You'd certainly be welcome to if you want to. :)

But I have to warn you, it's not very polished. Some of the trees only have two or three talents. I haven't done any of the talent icons yet. I'm not even sure if all the talents even work the way I want them to.

I wouldn't mind if it was included, but it would be of noticably lesser quality than the other classes included.

PS - I like the sprites, I didn't even think about making player sprites cause I always play in ASCII mode

daftigod
Archmage
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Re: [1.0] Faeros

#30 Post by daftigod »

Hehe I totally forgot, made these too:
faeros.png
faeros.png (15.63 KiB) Viewed 5746 times
Maybe this can motivate you to put more polish! Thanks for the permission :)

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