Good start! Really like this!lukep wrote:http://en.wikipedia.org/wiki/Wikipedia_ ... Maj%27Eyal
Needs more content! I think the RPS article and roguelike of the year are enough to meet "notability", but the article is still a stub, so add stuff, people!
I don't like Wikipedia so I won't actually edit this - also I happen to be in the credits for the game so again don't feel I should edit the Wikipedia post.
OK, I have a couple of comments to make:
You might want to rewrite this as:The engine skeleton is written in C, but most of the engine is written in Lua. It supports many openGL features such as particle effects and shaders even though it's not a 3d engine.
.The game engine is written in C, with the game overlay being written in Lua. It supports many openGL features such as particle effects and shaders even though it's not a 3d engine.
Also:
might be re-written to:Tales of Maj'Eyal is a dungeon crawl game where the player creates a character,choosing one of 24 classes, one of 9 races, a difficulty level, and a permadeath setting. Gameplay is heavily focused on combat, with exploration and NPC interactions being less prevalent.
I've got tangled, so I'll stop there. Hope that is helpful.Tales of Maj'Eyal is a dungeon crawl game where the player creates a character, choosing one of 24 classes, one of 9 races, a difficulty level, and a permadeath setting. Gameplay is heavily focused on combat and exploration with NPC interactions being less prevalent. Certain Races, Classes and Schools are locked at the start of play and can be permanently unlocked during the normal course of exploration and activities.
Character development utilises training points that can be allocated within a School of Mastery (Class specific or Generic schools) to a specific Talent (skill or spell); further investment in the talent allows for enhanced effects for that Talent. A further refinement allows players to invest in a School as a whole, allowing the school's talents to be used if it is locked or to enhance the School multiplier.