Allied patrol stuck at halfling ruins (1.0)

Where bugs go to lie down and rest

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laru
Halfling
Posts: 86
Joined: Sun Jun 17, 2012 1:15 pm

Allied patrol stuck at halfling ruins (1.0)

#1 Post by laru »

A friendly halfling patrol somehow found their way on top of the entrance of the very old halfling ruins, and apparently has decided to make camp there :) effectively preventing me to enter the place. Not a game-breaking disaster, but annoying nevertheless. (Would include screenshot, but don't know how to).

ensiferum
Wayist
Posts: 15
Joined: Wed Dec 26, 2012 6:33 pm

Re: Allied patrol stuck at halfling ruins (1.0)

#2 Post by ensiferum »

I've had this happen once as well, but they finally moved after visiting some other zones and fighting an adventure party or two on the worldmap.

omeg
Halfling
Posts: 96
Joined: Mon Dec 17, 2012 2:19 pm
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Re: Allied patrol stuck at halfling ruins (1.0)

#3 Post by omeg »

Why not make overworld friendly units swappable like all the others?

laru
Halfling
Posts: 86
Joined: Sun Jun 17, 2012 1:15 pm

Re: Allied patrol stuck at halfling ruins (1.0)

#4 Post by laru »

Yup, they finally did move. But swappable friendly units in the main map makes a lot of sense, there are many tight corners where patrols can annoy you by blocking movement for several turns.

wedge
Low Yeek
Posts: 6
Joined: Fri Mar 02, 2012 3:24 am

Re: Allied patrol stuck at halfling ruins (1.0)

#5 Post by wedge »

This just happened to me. I hope they move sometime. I'm a yeek and I'd like to go back to the island. I'm all for swappable units on the world map.

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