Although the weapon selection is amazing in the game, the amount of types is kinda weird considering the time period.
Weapons like Spear/Lances/Javelins as well as stuff like Crossbows/Throwing Knifes/Axes or interesting things such as Mourin stars.
Having more weapons like theses in the game would allow more classes to be based around theses weapons/concepts as well as allow for many new creatures/ideas to be based around them. With theses weapons they can have different mechanics compared too the weapons already in existence.
For example a Lance would be able to attack 2 spaces in front of them instead of one, or a crossbow bolts have extremely high armor pen and can pierce through targets but have a longer reload time. Or cool mechanics such as being able to throw a your spear/javelin weapon as an attack and then swapping to a different weapon set to pick up the spear from the enemy later ;v
With artifacts, easily interesting stuff can be added in such as a javelin that gets massive bonus effects while only thrown or a rapid firing crossbow. Or stuff like homing knifes or boomer range throwing axes, just food for thought for the creative things we can do.
Thought?
More Advance Weapons
Moderator: Moderator
Re: More Advance Weapons
The Cursed class used to require an axe for most of its abilities; it didn't play very well. Practically it just meant that you had 1/3 the weapon selection of a comparable class, and axes in general aren't great for the early game. I'm not sure that a load of new weapon types are needed, especially those that would just be some bonus like armor penetration. Egos already cover a lot of that ground. Throwing weapons are an interesting idea, but if they use the bow/sling ammo mechanic, they wouldn't function very differently.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: More Advance Weapons
It allows gateways for more classes/interesting items an effect as oppose to just using more then what's in place, you don't have to add in everything but there are some weapon types/concepts that you can still add into the game.bricks wrote:The Cursed class used to require an axe for most of its abilities; it didn't play very well. Practically it just meant that you had 1/3 the weapon selection of a comparable class, and axes in general aren't great for the early game. I'm not sure that a load of new weapon types are needed, especially those that would just be some bonus like armor penetration. Egos already cover a lot of that ground. Throwing weapons are an interesting idea, but if they use the bow/sling ammo mechanic, they wouldn't function very differently.
The cursed class thing is flawed because Bulwarks require shields for most of their abilities, and same with berserker or archer/slingers. They are perfectly fine classes with a overspecialization in a weapon type, there aren't that many classes that have the ability to use all weapon types effectively.
Re: More Advance Weapons
My point was that most classes could equip one of three items types to fulfill a role (melee weapon) while Cursed could only equip one to fulfill the same role. It was thematic but not fun.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: More Advance Weapons
Bulwarks have to use shields, Berserkers have to use 2h weapons, brawlers have to use gloves, archers have to use bows/lings. Rogues most of the time use daggers for their tree, and shadowblade/arcane blade/sun paladin only are usually slanted towards a type of weapon too.bricks wrote:My point was that most classes could equip one of three items types to fulfill a role (melee weapon) while Cursed could only equip one to fulfill the same role. It was thematic but not fun.
It should be perfectly fine to have a classed based around a spear type weapon. Rest of the weapons I suggested could also be new trees, the point isn't what I exactly suggested. It is to come up with new weapon types/mechanics in the game for future possible classes or trees.
Weapon types and weapon classes are a two different thing, 1h weapon is class of weapon and types could be axes, swords, maces. Having a class based around spear type weapons means it could be both 1h a or 2h weapon (or thrown) and classes like berserk/arcane blade/cursed would still be able to use it effectively but not have the spear trees.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: More Advance Weapons
Yes but Berserkers can use swords, axes, or greatmauls. That's why cursed were annoying with only axes. That's 1/3rd the weapons usable.
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- Thalore
- Posts: 190
- Joined: Sun Oct 31, 2010 2:50 pm
Re: More Advance Weapons
Bulwarks don't have to use shields, and archers don't have to use bows or slings. I often have bulwarks able to shoot and archers using a melee weapon in the off set.
Re: More Advance Weapons
To be honest, it sounds mostely tedious. Especially the javalin bit. But I believe some of these weapons could be added as exotic weapons. Considering how rare exotic is, it would be nice to have a flexible selection of weapons. If there were ranged exotic weapons, those could be very attractive for non-archers with exotic weapons mastery.