Some notable games that used text based quests:
King of Dragon Pass
Space Rangers 2
Pros of text-based:
Once the system is in place, making new quests should be easy to do
text-based quests can be added anywhere (worldmap, towns, dungeons)
knowing the lore of ToME will help greatly with quests
For example:
The "obvious" choice isn't always the correct choice and the player doesn't know what the correct answer is. This is to prevent memorizing the solutions. For example, here's two examples of using "stealth" to try to get in. When you beat the quest, you don't always get a prize. When you win, you can have an 80% chance of getting something or 20% of nothing. Even a failure can give you something good. And there should be multiple ways of winning or failing the quest. The text I have below is short, but we can make it longer and on several pages.
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