
Here's the one: http://te4.org/characters/8732/tome/feb ... b0fc1512fd
[tl;dr: Had a damned good time with this game and character, Peak/Sanctum are epic!]
The Skills:
I used one handed weapons+shield which turned out to be a really good decision. The shield offence skills gave me a really nice damage output (especially assault!) with only one point each while having the benefit of a shield.
Bellowing Roar was really overpowered in the early game doing >150 damage+confusion almost full screen very soon and stayed usefull throughout the whole game.
Same goes for Sand Breath which should maybe be toned down. 7 turns blind+normal damage seems a bit much compared to the other breaths (even though its mitigated by armor but that did never really matter).
Slowly added Fire Breath, Cold Breath and finally Venom Breath to the arsenal, so I could rain quite the barrage from afar.
I think the Breaths and Bellowing should scale with phyisical power and start lower, though. Their damage in the beginning is too high (if you max strength quickly, which you should) and later on its rather too low cause you've long hit your strength cap and Cromatic Fury's bonus only helps to keep them slightly useful.
Other than that: 1 Point to Swallow (backbone of the wyrmic[also kinda cool ^^] but 1 point gets the job done), 3 to Lightning Speed, 2 to Ice Armor, 1/4/1/1 Fungus (crucial!), 1/1/4 Harmony (Water of Life and in the end One with Nature were really helpful), 1/2/1 Call of the Wild, 5/5/5/3 Combat Trainig, 5 to Power is Money and 1/1/5 Combat Veteran.
I chose Unbreakable Will as a prodigy because of my rather low mental save, maybe Spine of the World would have been better but I think it was in order.
Other than that everything worked really well, would probably skill like that again.
(Additional skills on the character sheet were skilled during the final fight, started there with lvl45)
The Equipment:
I tried to max hp early on then gradually my general defense (armour, resists, healing mods, saves) aswell, while having some damage addons "on hit" to work with the multi hitting shield offence and alot on "when being hit" which is just epic for a tank. The race through fire quest was a nice example: I never touched a drake hatchling, only caring for the big ones yet they mostly died just from hitting me

Especially cool finds where Anmalice (that sword looks like nothing special but the "many mental effects" it delivers are really nasty. Madness stun, silencing, agony...) the Vitalizing Voratun Amulet of 0.40 Combat Training (giving me 100% armour hardiness, +20Accuracy etc..) and the Frozen Shroud (60cold when hit

The Game:
So, this was a game (almost) without exploratory farportals [yilkgur crashed on me after I came out of the farportal... the weirdling beast showed up again but I could not insert the rod again and the door to the farportal was sealed.] and thats probably the main reason why I finally won... I tend to do farpotal after farportal until I finally lose interest in the character.
Had two early deaths (as usual) both in the hidden compound(!) vs two rare slavers, both with lightning pounding me from afar. No movement infusion, no cry, just die...

That was where I learnt that lightning speed is better used on offense then to escape cause it can't prevent you from being grabbed/stunned/frozen on the turn it takes to activate (and the following).
Had another death in the vor armoury which was my final lesson on lightning speed... one of the most difficult places in the game imo cause you usually are relatively week when you get there but you have to face tons of those silly high damage blinking mages which are among the nastiest stuff the game can through at you. Still, I could have escaped but I pushed the wrong button.Thankfully I got it from there on and used lightning only on the attack or when it was not crucial.
Had no deaths from there on, not in the prides, not in the high peek. Was the first time I even been to those places so that made me rather proud

But boy, I really should have tried earlier! Had so much fun, especially on the high peak. Crazy bosses, had to skip two: One devourer paradox mage/anothiril which kept teleporting me around while regenerating himself and a bone giant (of wich i had three...) with just to much defence to bother trying to kill him. 3 fell rather quickly and 2 where really, really nasty, one of which was a temporal warden with 200% global speed, massive damage and crits and unlimited accuracy... had to keep small stuff(champions uf urokh and such ^^) between us and pound him with breaths, he also seemed to have a mage-like movement pattern, only rarely moving in which really made the difference.
So, really tense and interesting fights but that didn't prepare me for the madness that is the inner sanctum...
My first view went to the character sheets of the mages... bout 15k hp, hm... then I saw the paladin girl fall in about 50-100 turns while the mages where barely scratched. Thats where I thought: "Ok, thats game over now". Shortly after, all my recources were drained and I could only manage to save my dwarven ass with a lucky quake(!) that blocked line of sight nicely. I managed to recover and kinda got the rythm from there on: Healing infusion, Healing Touch, Regeneration infusion, Movement infusion, one with nature, repeat. If necessary hide behind icewall to get some turns. Of course I pounded the shit out of those mage in between the heals

I won.
I was exalted! What a game!
Wow, that was epic and thrilling. Honestly, one of the best gaming moments in my life. My respect to the creator!
Now on to Amatheon...