[b43] Dwindlehop the Cornac AM Doomed (winner)

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Dwindlehop
Halfling
Posts: 98
Joined: Tue Sep 18, 2012 10:25 pm

[b43] Dwindlehop the Cornac AM Doomed (winner)

#1 Post by Dwindlehop »

Adventure mode. My second winner.

http://te4.org/characters/18572/tome/2b ... f853ceede9

Some first time accomplishments for me, on this char:
saved all my escorts
first Antimagic char to the east - lucky I randomly talked to the leader to get fungus before I left, because I had no idea I had that reward waiting for me!
Gem of the Moon - that was the most tense fight I had on this character. I must have healed Limmir a dozen times.
Against All Odds - been trying to build characters to do this ever since I first killed the Master. Felt good. :)
Fear Me Not! - actually, one of my deaths was in the Fearscape against the Grand Corrupter. He didn't use it again when I revived. Picked up the achievement against some rare.
I cleared the room of death and all I got was this lousy achievement! - Shadow cheese, though I peeked around the corner and got nailed twice or thrice.
Tactical master - Closed 'em all on my first winner, so I wanted to try something new.
no deaths in a Pride - take that, orcs.

I still haven't kept the paladin alive. I realized halfway through the final fight that I should have been pinning the sorcerers with Dark Tendrils. I spent a fair amount of time chasing the archmage around the map while he was invisible, which gave some wyrms and the reaver time to kill my paladin. Pinning might have been sufficient.

I died to Aluin's Sun prodigy. That shit is nasty. I came back and kept him locked down and away from me to defeat him.

I was wearing Garkul's stuff for the physical saves, but the Only die when reaching: -100 life on the teeth saved me in High Peak. I really had some rough luck with the stairs. I popped up by four of the uniques, one rare, and one multi-colored wyrm/drake mess. Had to take the guy who took me below 0 out with Wayists/Shadows keeping him away from me because he was a runed bone giant AB/Cursed who could hit hard.

Final fight: led with Spellhunt Remnants. It generated a Lua error, but some effects were removed and Spell Disruption was applied, so good enough. Then I dropped Creeping Darkness for the damage bonus and alternated with Agony/Hateful Whisper/bumps to try to generate some Madness so I could rack up big hits. Once he was down to ~5000 HP he invisibled and took me on a merry chase around the bottom of the map. I never really got hurt during the first half of the fight, thanks to pillars and darkness keeping me out of LoS.

Second half of the fight I got up close and personal with the Reaver. There a wyrm sandblasted me into low health, and I did have to to retreat. Not performing melee attacks to trigger Acid Blood was really nice for this part of the fight. My saves mostly held up, though I got stuck with a Curse of Darkness (?) which kept doing darkness damage that I had no free infusion to remove. I never lost Antimagic Shield during the final fight because I kept a regen effect on constantly, and I strategically disrupted/silenced/blocked LoS to curb those damage spikes.

I am real happy with that 726 regen. I only had 75 Con on, too. That was probably the best inscription I have ever looted.

I did some Farportal exploration, but found nothing particularly useful. Never got offered to save the merchant. I did get offered to save Melinda, but I declined.

This was my first Antimagic character that I had any success with. I think AM is pretty powerful, mechanically, for a mental class. It sucks some of the fun out of loot, as a lot less of it is usable. I probably won't make more AM characters for a while.

Doomed was entertaining. I love the way it gives me options at any range; I really want Arcane Blade to do this as well but I have yet to build one this way. I like how Doomed is very resilient against normal enemies. Gestures+Deflection+AM Shield is really great for that. I have never felt more comfortable dealing with stray orc pyromancers. Playing a Doomed does require a shift in thinking when getting to a more difficult encounter, as a serious damage spike will burn right through your Deflection/AM Shield and you'll need to stop doing Gestures with a quickness.

Spell Feedback plus Madness was pretty fun. Not a ton of damage, but really helped to keep those normal casters from living too many rounds and gives more chances to inflict Madness on tough casters. Eye of the Tiger was less good for this character. Doomed do plenty of mind criticals to normal enemies, but a lot of difficult fights involve a lot of Dark Torrent/ Willful Strike/ Unseen Force/ Blast so Eye of the Tiger did not trigger when I wanted it (I was hoping to spam Hateful Whisper). I probably should have buffed my AM shield instead.

Feed Strength is cool, but in the final fight they have big resist all which it is useless against. I wish I had put those points into Seethe and Grim Resolve instead.

I should probably go find me a golem to slay...

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